Might be possible if you make the terrian Diffuse, Specular and Normal Map the size you want. Divide that size by the standard tile size and use that on the UV t3info.xml in the map SC2MAP MPQ.
Kinda hacky but it should work.
It seems like it is scaled smaller, but the resolution remains constant. So the detail actually decreased. :\
I was wondering if a higher resolution terrain texture was possible since I haven't experimented with it at all. I just thought that it would look better from a closer camera view (such as with a 3rd person map).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It seems like it is scaled smaller, but the resolution remains constant. So the detail actually decreased. :\
I was wondering if a higher resolution terrain texture was possible since I haven't experimented with it at all. I just thought that it would look better from a closer camera view (such as with a 3rd person map).