i ntoice the default sc view fps issues are non existent. its where you
do first person that its rough. and thats also if you dont clip the view
distance down where youre constantly seeing a black background and
things drawn in.
I find this as well, my solution (without cutting out the use of skyboxes) is set the map in 2 overlaying (offset by each other by 1/2 grindsize, and to turn off terrain/set actors to not visable in all grid squares that you are not currently inside... You need to make a few exceptions to the rule here and there for open view areas but it realy helps raise the FPS (frames per second) in... a FPS... (first person shooter)
Thats some sick looking work, very inspireing.
I find this as well, my solution (without cutting out the use of skyboxes) is set the map in 2 overlaying (offset by each other by 1/2 grindsize, and to turn off terrain/set actors to not visable in all grid squares that you are not currently inside... You need to make a few exceptions to the rule here and there for open view areas but it realy helps raise the FPS (frames per second) in... a FPS... (first person shooter)