Wow, really nice demonstration, sir! Those may seem like pretty simple steps when you break it down like that, but you have no idea how helpful that is to a non-artist trying to better his terraining. Also, thanks for the insight as to the Char lava. I ended up not going through with that map, but it's good to know for the future! Cheers
Hey, the Char terrain is magnificent, especially for having completed it in 5 minutes!
I've been trying to replicate the effect somewhat because I might be using the Char tileset for my map, and I was wondering: How did you get the boundary between the lava and the base of the cliffs to look so good? Yours has a nice glow that makes it look like the whole lava layer is extremely hot. When I tried to recreate it, though, the border between them was jagged, which in turn made the lava look extremely two-dimensional. Is there some trick you used with the lighting or water settings? Any tips would be appreciated! Thanks.
@TimeIbis: Go
Wow, really nice demonstration, sir! Those may seem like pretty simple steps when you break it down like that, but you have no idea how helpful that is to a non-artist trying to better his terraining. Also, thanks for the insight as to the Char lava. I ended up not going through with that map, but it's good to know for the future! Cheers
edit: @longarmz: Go
Heh, I like your take on the docking station, too.
@TimeIbis: Go
Hey, the Char terrain is magnificent, especially for having completed it in 5 minutes!
I've been trying to replicate the effect somewhat because I might be using the Char tileset for my map, and I was wondering: How did you get the boundary between the lava and the base of the cliffs to look so good? Yours has a nice glow that makes it look like the whole lava layer is extremely hot. When I tried to recreate it, though, the border between them was jagged, which in turn made the lava look extremely two-dimensional. Is there some trick you used with the lighting or water settings? Any tips would be appreciated! Thanks.