Alternatively, once all is copied over we can just delete all the links on the old wiki and have it redirect? Or at least just show one link to the new wiki and nothing else.
In fact I am using the new wiki, trying to make it to where we don't need the old wiki for anything and that eventually we can just directly link to it with the "wiki" button on the main page, and thank you for the praise, I'll keep it up ^_^
Edit:
Went ahead and copied over the Footprints page, made some major edits to it to make it both readable and more informational. It's now at http://wiki.sc2mapster.com/Footprints.
Edit:
Went ahead and copied over the Structured Overview page, made no edits to it other than formatting; I'll probably make changes later. It's now at http://wiki.sc2mapster.com/Structured_overviews.
Edit:
Went ahead and copied over the API Docs page, made some edits in format, however did not add the little icons and someone else may have to do that if I don't get around to it first. It's now at http://wiki.sc2mapster.com/API_Docs.
Edit:
Went ahead and copied over the Presets/Constants page, made some edits in format, however did not set up any links, as there were a bloody lot of them. I'll get around to it soon enough. It's now at http://wiki.sc2mapster.com/Presets/Constants.
Edit:
Went ahead and copied over the Lighting Editor page. Didn't bother to change anything, so there's a few broken picture links. Feel free to fix them. It's now at http://wiki.sc2mapster.com/Lighting_Editor.
Edit:
Went ahead and copied over the Console page. Made a bloody lot of formatting changes, but nothing else. It's now at http://wiki.sc2mapster.com/Console.
You'll notice now that the ENTIRE main page is now complete with no red links. stayed up till 3 am finishing it up.
I've decided to take on the wiki head-first. Every day I shall be editing the wiki, making it the best it can possibly be. Most of my changes will consist of figuring out the unknown fields that people become stumped on. In fact, I've already gone ahead and filled some loose ends. In its entirety, I have defined these unknowns:
- Units > Resource State > Raw
- Units > Revive Delay
- Units > Flags > AI Unit Obeys Suicide Even If Its Not A Normal Attacking Unit
- Weapons > Legacy > Reload Duration
- Buttons > Simple Display
The reason I made this post is not because I want an attaboy, I just want to let the community know that after months of lurking, I'm finally going to contribute to the SC2Mapster community, because there's tons of knowledge about the editor that I have to give, and plenty of time on my hands to do something about it.
@fishy77: Go
Thanks fish I'll be sure to give them a look.
@Hockleberry: Go
Alternatively, once all is copied over we can just delete all the links on the old wiki and have it redirect? Or at least just show one link to the new wiki and nothing else.
@Hockleberry: Go
Went ahead and copied over the Turret page. Made some changes, and filled in all the unknown fields. It's now at http://wiki.sc2mapster.com/Data/Turrets.
@Hockleberry: Go
In fact I am using the new wiki, trying to make it to where we don't need the old wiki for anything and that eventually we can just directly link to it with the "wiki" button on the main page, and thank you for the praise, I'll keep it up ^_^
Went ahead and copied over the Texture Sets Overview page, including the pictures. It's now at http://wiki.sc2mapster.com/Texture_Sets_Overview.
Edit: Went ahead and copied over the Footprints page, made some major edits to it to make it both readable and more informational. It's now at http://wiki.sc2mapster.com/Footprints.
Edit: Went ahead and copied over the Targets for Effects page, made some minor edits to it. It's now at http://wiki.sc2mapster.com/Targets_for_Effects.
Edit: Went ahead and copied over the miniscule, but helpful Fields Structure page, made some teensy edits to it. It's now at http://wiki.sc2mapster.com/Fields_Structure.
Edit: Went ahead and copied over the Structured Overview page, made no edits to it other than formatting; I'll probably make changes later. It's now at http://wiki.sc2mapster.com/Structured_overviews.
Edit: Went ahead and copied over the API Docs page, made some edits in format, however did not add the little icons and someone else may have to do that if I don't get around to it first. It's now at http://wiki.sc2mapster.com/API_Docs.
Edit: Went ahead and copied over the Presets/Constants page, made some edits in format, however did not set up any links, as there were a bloody lot of them. I'll get around to it soon enough. It's now at http://wiki.sc2mapster.com/Presets/Constants.
Edit: Went ahead and copied over the puny Overview Manager page and expounded it a tad. It's now at http://wiki.sc2mapster.com/Overview_Manager.
Edit: Went ahead and copied over the puny Cutscene Editor page. It's now at http://wiki.sc2mapster.com/Miscellaneous/Cutscene_Editor.
Edit: Went ahead and copied over the Lighting Editor page. Didn't bother to change anything, so there's a few broken picture links. Feel free to fix them. It's now at http://wiki.sc2mapster.com/Lighting_Editor.
Edit: Went ahead and copied over the Console page. Made a bloody lot of formatting changes, but nothing else. It's now at http://wiki.sc2mapster.com/Console.
You'll notice now that the ENTIRE main page is now complete with no red links. stayed up till 3 am finishing it up.
I've decided to take on the wiki head-first. Every day I shall be editing the wiki, making it the best it can possibly be. Most of my changes will consist of figuring out the unknown fields that people become stumped on. In fact, I've already gone ahead and filled some loose ends. In its entirety, I have defined these unknowns:
- Units > Resource State > Raw
- Units > Revive Delay
- Units > Flags > AI Unit Obeys Suicide Even If Its Not A Normal Attacking Unit
- Weapons > Legacy > Reload Duration
- Buttons > Simple Display
The reason I made this post is not because I want an attaboy, I just want to let the community know that after months of lurking, I'm finally going to contribute to the SC2Mapster community, because there's tons of knowledge about the editor that I have to give, and plenty of time on my hands to do something about it.