And how many base types will there be? I am having trouble visualizing what they will look like
I'd think there would be like 10-15 base types(maybe less), compared to the 30+ types
basicly a base type will contain the core information for that base type.
look in the editor in raw data mode, and you will see that a doodad actor for example has fields which start with:
CActor
CActorBase
CActorBearings
CActorDoodad
CActorModel
basicly what I suggest is that the base types contain these specific sets, while the types have the combination of the ones used.
The current setup is not optimal in my opinion, so I'm just throwing this in the group to see what the rest thinks.
Currently the Actor data-type has the following structure:
Actors
Type
Fields of the Actor data type
Event
Event - Events+ bit explained here
UI
Highlight Tooltip
Actors section is an annoying section to create further. it might be good to split this up like this:
Actors
BaseTypes
Specific Base Type The content of these pages can be copy/pasted to quickly create the useable types. mention in the pages what types inherit from it.
Types
Specific Actor Types The content of these pages are made up by combining the Specific Base Types. (eg. the Doodad actor is made up out of: default, base, bearings, doodad, model)
Pages which are complex that require their own page Like the Events+ page (Events-Send, Events-Target, Events-Terms)
So when creating a Type, you add references to the BaseTypes, incase that the info isn't listed yet at that Type.
At the BaseTypes you add references to the Types, so you can update those when a BaseType is adjusted.
From both you can link to the Complex Pages like the Events+ page.
This is entirely open for discussion at this moment. So if anyone thinks he has a better idea or improvements to the current idea, post it here and let us discuss it.
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Banker SOps?
@DrSuperEvil: Go
now to consider what would look good.
Option 1:
Actors
Action
....
Site Operations
Site Operation - 2D Rotation
Site Operation - Action
...
Snapshot
Sound
Option 2
Actors
Action
....
Site Operation - 2D Rotation
Site Operation - Action
...
Snapshot
Sound
...
Site Operations
2D Rotation
Action
...
Option 3
Same as option 2 but then without the "Site-Operation - ... " listed in between the other types.
Option 4
An idea someone else might have ;p
Suggestion
my suggestion would be either option 2 or 3.
@DrSuperEvil: Go
I figured the Actor page would have a layout like this:
Siteops as single name for all the siteops variants.
So basicly all the siteops links are on the Actor page, including a link to the Site Ops General Page.
and for the Site Ops General Page: (Linked to from pages that are related to any siteops actor)
@DrSuperEvil: Go
Well we have a general Actors page, and we could make a generic siteops page.
So siteops would end up at the following location:
and for the events bit we have the following options:
Maybe have the following redirects
@DrSuperEvil: Go
ok so perhaps scrap the Base Types bit. So what would then be a good setup?
Currently:
Option A:
Like the Events+ page (Events-Send, Events-Target, Events-Terms)
Option B:
Like the Events+ page (Events-Send, Events-Target, Events-Terms)
other ideas??
I'd think there would be like 10-15 base types(maybe less), compared to the 30+ types
basicly a base type will contain the core information for that base type.
look in the editor in raw data mode, and you will see that a doodad actor for example has fields which start with:
basicly what I suggest is that the base types contain these specific sets, while the types have the combination of the ones used.
The current setup is not optimal in my opinion, so I'm just throwing this in the group to see what the rest thinks.
Currently the Actor data-type has the following structure:
Actors section is an annoying section to create further. it might be good to split this up like this:
The content of these pages can be copy/pasted to quickly create the useable types. mention in the pages what types inherit from it.
The content of these pages are made up by combining the Specific Base Types. (eg. the Doodad actor is made up out of: default, base, bearings, doodad, model)
Like the Events+ page (Events-Send, Events-Target, Events-Terms)
So when creating a Type, you add references to the BaseTypes, incase that the info isn't listed yet at that Type.
At the BaseTypes you add references to the Types, so you can update those when a BaseType is adjusted.
From both you can link to the Complex Pages like the Events+ page.
This is entirely open for discussion at this moment. So if anyone thinks he has a better idea or improvements to the current idea, post it here and let us discuss it.