Well I originally meant adding a rotation to a model such as a missile. Making a hammer rotate around an axis as if it has been thrown. Movers work well for somethings but not for this style of movement. However I believe I have found a solution to this with actor rotations. With that being said it would still be nice to have a modeler for other things. If you are interested I can shoot you a PM in a few days when I'm back in the country
@Soulcarver
Trolls will be trolls :) if you had read the post you would have the answers to most if not all of your questions.
For those who are worried about only 4 heroes... Don't be. These are just the first four and the four we decided to reveal, we plan to have around ten at launch and have dozens more planned. 10 at launch may be fewer than most mobas but I think players will notice the quality of each hero. Plus we have some tricks in-store to allow heroes to be played and built in different ways.
For everyone who has contacted me. I assure you I have not been ignoring you. I will be in touch shortly. Sixen was kind enough to wait until I was out of the country and with limited internet connection before posting us on the main page ;P
Updated the post since we have settled on an official name! The history surrounding such a name is sure bring interesting lore. If Titanomachia is to much of a mouthful for you then feel free to call it "T-mach" or "Tmach" or even "TM" we will be doing the same!
I also updated our available openings. Our media/marketing role has been filled as has our last developer spot.
We would still love to find an animator (even one of rookie skill) and a 2D artist. This is a project that is quickly coming together, trust me when I say you dont want to miss out on this opportunity to join the team!
Be sure to follow or developers blog for updates and keep track of us on Facebook!
*Updated "Openings" section below, I am looking for a new triggerer*
This project is still alive and well. I have recently been teaching myself photoshop since I was unable to find anyone who could create the quality of 2D art that I was looking for. We have some exciting stuff in store as we continue to develop Titans and move forward.
Intro
I will try and do my best to make this as short as possible. After a long break I have recently returned to mapping. A select few of talented individuals and myself have been working on this project for a short time now and we are about to begin the "alpha" testing phase (yes we are far enough along where the game is functional). The project is progressing smoothly and will continue to do so with our dedicated team members. This post is just as the title says, a "wishlist", meaning that we do not NEED any team members to bring this to completion but a few more individuals for select roles will make the final product that much better. There is always room for the talented and/or dedicated.
About the Project
I will try not to ramble. If at any point you are interested and would like more information, simply contact me (we will get to that later). Project Elementalist is a pending name. We may or may not end up keeping it.
The game genre would be considered a MOBA. Yes, I said the dreaded four letter word. However our goal is not to reinvent the wheel. We do not intend to compete with League of Legends or Blizzard All Stars by attempted to make something similar. If I wanted to play League of Legends I would play it. Instead Elementalists is attempting to take the genre and evolve it into something different to the point where a hardcore League of Legends fan boy will snub his nose at it. Snub away.
Game Play
We seek to change the game play by adding much more than your typical hero micro mechanics. Micro mechanics will be present but so will the addition of macro mechanics. Do not worry that you will be forced to build expansions and drone. Instead we seek to add a feeling into the game similar to the Starcraft 2 ladder in which a player can choose to play different styles such as muta/ling or roach infestor.
Gone is the traditional minion and laning mechanics that has forever plagued the genre. Tired of pushing a lane? So are we. Instead our game play focuses on claiming territory and a robust mobile army/minion system. You decide where your lanes are, you decide where you want the action.
Additionally we seek to evolve the cliche terrain mechanics by allowing players to interact with their environment. Heroes are designed around their specific element. Are you playing as the Helios the Titan of Fire? Great then your abilities directly interact with the fire and lava on the map! You are an elemental titan, use your element to gain an advantage.
Sneak Peak
Here is a video I whipped together to show off some of our heroes and abilities. Most of the abilities are not polished and still require some addition animations but I hope it gives you a glimpse of what we are working on. All abilities are 100% data.
Openings
1. Trigger Editors- I am looking for someone who can do a few "simple" straight forward tasks such as leader boards, hero revival and leveling ect. I began teaching myself triggers to do all of this myself but decided that things would be a little quicker if I had someone to assist me with the nuts and bolts of it. I create and provide any 2D artwork that is needed and I am willing to even move buttons/dialogues where needed as I know this takes up a lot of time. I simply do not wish to tweak and troubleshoot the "code".
You will decide your own level of involvement, whether you want to do one part of the project or take on all triggering aspects. All is acceptable, I simply ask that you do not sign up for anything you will not complete. Lastly I ask that any candidates be older in age, preferably college and above.
If you are interested and want to help but do not fit one of the roles listed above please feel free to contact me. We will always make room for talent.I will continue to update the list with more opening as they present themselves.
How to Join
I cannot emphasis enough that the most important attributes we are looking for are dedication, self motivation and creativity. All members are expected to come of with fresh never been seen before ideas.
Your best bet for contacting me will be through email [email protected] or by sending me a PM.
Feel free to send questions or concerns. Be sure to email me with what you are looking to do and how you want to help out.
Updated the "Openings" section on the main post. Looking for some talented people adept with triggers.
@ZombieZasz: Go
Well I originally meant adding a rotation to a model such as a missile. Making a hammer rotate around an axis as if it has been thrown. Movers work well for somethings but not for this style of movement. However I believe I have found a solution to this with actor rotations. With that being said it would still be nice to have a modeler for other things. If you are interested I can shoot you a PM in a few days when I'm back in the country
@Soulcarver
Trolls will be trolls :) if you had read the post you would have the answers to most if not all of your questions.
For those who are worried about only 4 heroes... Don't be. These are just the first four and the four we decided to reveal, we plan to have around ten at launch and have dozens more planned. 10 at launch may be fewer than most mobas but I think players will notice the quality of each hero. Plus we have some tricks in-store to allow heroes to be played and built in different ways.
For everyone who has contacted me. I assure you I have not been ignoring you. I will be in touch shortly. Sixen was kind enough to wait until I was out of the country and with limited internet connection before posting us on the main page ;P
@Biophysicist: Go
Duuuuude. I will pay for hosting. I just need a BA to come along and set up a sweet website. I´m out of the country until Sunday. I will contact you.
@DeepStrike716: Go
Updated the post since we have settled on an official name! The history surrounding such a name is sure bring interesting lore. If Titanomachia is to much of a mouthful for you then feel free to call it "T-mach" or "Tmach" or even "TM" we will be doing the same!
I also updated our available openings. Our media/marketing role has been filled as has our last developer spot.
We would still love to find an animator (even one of rookie skill) and a 2D artist. This is a project that is quickly coming together, trust me when I say you dont want to miss out on this opportunity to join the team!
Be sure to follow or developers blog for updates and keep track of us on Facebook!
Titanomachia is known as the Battle of the Titans
*Updated "Openings" section below, I am looking for a new triggerer*
This project is still alive and well. I have recently been teaching myself photoshop since I was unable to find anyone who could create the quality of 2D art that I was looking for. We have some exciting stuff in store as we continue to develop Titans and move forward.
Intro
I will try and do my best to make this as short as possible. After a long break I have recently returned to mapping. A select few of talented individuals and myself have been working on this project for a short time now and we are about to begin the "alpha" testing phase (yes we are far enough along where the game is functional). The project is progressing smoothly and will continue to do so with our dedicated team members. This post is just as the title says, a "wishlist", meaning that we do not NEED any team members to bring this to completion but a few more individuals for select roles will make the final product that much better. There is always room for the talented and/or dedicated.
About the Project
I will try not to ramble. If at any point you are interested and would like more information, simply contact me (we will get to that later). Project Elementalist is a pending name. We may or may not end up keeping it.
The game genre would be considered a MOBA. Yes, I said the dreaded four letter word. However our goal is not to reinvent the wheel. We do not intend to compete with League of Legends or Blizzard All Stars by attempted to make something similar. If I wanted to play League of Legends I would play it. Instead Elementalists is attempting to take the genre and evolve it into something different to the point where a hardcore League of Legends fan boy will snub his nose at it. Snub away.
Game Play
We seek to change the game play by adding much more than your typical hero micro mechanics. Micro mechanics will be present but so will the addition of macro mechanics. Do not worry that you will be forced to build expansions and drone. Instead we seek to add a feeling into the game similar to the Starcraft 2 ladder in which a player can choose to play different styles such as muta/ling or roach infestor.
Gone is the traditional minion and laning mechanics that has forever plagued the genre. Tired of pushing a lane? So are we. Instead our game play focuses on claiming territory and a robust mobile army/minion system. You decide where your lanes are, you decide where you want the action.
Additionally we seek to evolve the cliche terrain mechanics by allowing players to interact with their environment. Heroes are designed around their specific element. Are you playing as the Helios the Titan of Fire? Great then your abilities directly interact with the fire and lava on the map! You are an elemental titan, use your element to gain an advantage.
Sneak Peak
Here is a video I whipped together to show off some of our heroes and abilities. Most of the abilities are not polished and still require some addition animations but I hope it gives you a glimpse of what we are working on. All abilities are 100% data.
Openings
1. Trigger Editors- I am looking for someone who can do a few "simple" straight forward tasks such as leader boards, hero revival and leveling ect. I began teaching myself triggers to do all of this myself but decided that things would be a little quicker if I had someone to assist me with the nuts and bolts of it. I create and provide any 2D artwork that is needed and I am willing to even move buttons/dialogues where needed as I know this takes up a lot of time. I simply do not wish to tweak and troubleshoot the "code".
You will decide your own level of involvement, whether you want to do one part of the project or take on all triggering aspects. All is acceptable, I simply ask that you do not sign up for anything you will not complete. Lastly I ask that any candidates be older in age, preferably college and above.
If you are interested and want to help but do not fit one of the roles listed above please feel free to contact me. We will always make room for talent.I will continue to update the list with more opening as they present themselves.
How to Join
I cannot emphasis enough that the most important attributes we are looking for are dedication, self motivation and creativity. All members are expected to come of with fresh never been seen before ideas.
Your best bet for contacting me will be through email [email protected] or by sending me a PM.
Feel free to send questions or concerns. Be sure to email me with what you are looking to do and how you want to help out.
More to come.