The story hasn't really been thought up yet, as this map revolves around a strong gameplay constitution. Basically players start out as "unarmed" (with a very basic like punch/kick/w/e attack) and can find various weapons around the map that they can then pick up. (players can hold only 1 weapon [2 if they're 1 handed] at a time). They will need to use a+click to attack enemies, some of which will be stronger than they are.
The environment of the game is rather dark with light sources that light the way, but those slowly diminish as the players progress through the map. This is a very team dependent map where the team needs to look at given situations and decide what items/weapons they will need for it. Do you want a flashlight? Do you want an assault rifle? Do you want the medkit? Do we need engineering tools to open the door or repair the tank?
So basically, this is a thinking action game, where players who think before they leap will have an advantage. (and players with good 1 unit micro). Players need to think about other things too. For example, you can look at a situation and say, ok, these 2 zerglings are going to be running at us from the left, so you stand here, I'll stand inthe middle and then the melee guy will have the final blow (melee weapons have higher damage).
In the past, it wasn't a map players easily picked up, since they didn't understand certain concepts, like not attacking every single enemy you see, or read the instructions before you do anything, however, starcraft 2 gives mappers better tools for explaining the game. Those who have figured the map out usually love it and want to play more. I do not doubt people won't like this idea, if done appropriately.
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Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I'm still looking for someone who can attach/create weapons that will be attached to a variety of units. If you are able to do this kind of work, a very strong team is awaiting.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I tell all my team members if blizzard decides to set up the marketplace, each member gets equal share of the profit, unless they only did something minor, then they get slightly less profit. I honestly do not believe the battle.net marketplace will work out as well as planned, but we'll see.
As far as finding people goes, I've already gone through 2 model editors, finding them isn't as hard as you may think.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
As far as I know, and most people know, there is no "premium". So please, enlighten me and tell me about it, how it's set up for the users/players and how to get it.
Second, this is a team project, each person has their assigned duties to get the project done in a more reasonable time. I'm clearly looking for someone else to help with it since my time is spent. I also never used the word "modeler", since you're right, I'm not looking for a modeler, I'm looking for a model editor. You're suggesting I'm looking for something that I'm not.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
If you can give me models of these weapons, please contact me!
I need someone who can attach/detach models!
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Magic.Inc is currently looking for someone to edit models for weapons/items! I need someone who is experienced with detaching models from units so we can put them on other units! (or create them if necessary)
The idea is, a player can pick up/swap weapons, which will all be programed by someone else, I just need someone that can attach/detach (or create) the models for the weapons.
If you're interested, I need models for:
Pistol (can be reaper gun)
Sniper Rifle (can be from ghost)
Attach these to a marine unit (replacing the rifle he has). This work will be enough proof you know what you're doing and it'll be the first steps to creating a game we're making.
The game
``````````````````````
We are remaking an sc1 map of mine called Dark Shooter RPG. Basically, players run around picking up various weapons to kill enemy units with in a puzzle sort of way. It's a game that makes the player think about what to kill and what to kill it with. It is also very team based, where 1 person needs to carry a light, another can be the medic and so on and so forth.
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
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@HakuShinkan: Go
There is a demo video of my starcraft 1 version that can be found here: http:www.magicstarcraft2.com/custom-maps.html
The story hasn't really been thought up yet, as this map revolves around a strong gameplay constitution. Basically players start out as "unarmed" (with a very basic like punch/kick/w/e attack) and can find various weapons around the map that they can then pick up. (players can hold only 1 weapon [2 if they're 1 handed] at a time). They will need to use a+click to attack enemies, some of which will be stronger than they are.
The environment of the game is rather dark with light sources that light the way, but those slowly diminish as the players progress through the map. This is a very team dependent map where the team needs to look at given situations and decide what items/weapons they will need for it. Do you want a flashlight? Do you want an assault rifle? Do you want the medkit? Do we need engineering tools to open the door or repair the tank?
So basically, this is a thinking action game, where players who think before they leap will have an advantage. (and players with good 1 unit micro). Players need to think about other things too. For example, you can look at a situation and say, ok, these 2 zerglings are going to be running at us from the left, so you stand here, I'll stand inthe middle and then the melee guy will have the final blow (melee weapons have higher damage).
In the past, it wasn't a map players easily picked up, since they didn't understand certain concepts, like not attacking every single enemy you see, or read the instructions before you do anything, however, starcraft 2 gives mappers better tools for explaining the game. Those who have figured the map out usually love it and want to play more. I do not doubt people won't like this idea, if done appropriately.
I'm still looking for someone who can attach/create weapons that will be attached to a variety of units. If you are able to do this kind of work, a very strong team is awaiting.
@Toukichiro: Go
I tell all my team members if blizzard decides to set up the marketplace, each member gets equal share of the profit, unless they only did something minor, then they get slightly less profit. I honestly do not believe the battle.net marketplace will work out as well as planned, but we'll see.
As far as finding people goes, I've already gone through 2 model editors, finding them isn't as hard as you may think.
@Toukichiro: Go
As far as I know, and most people know, there is no "premium". So please, enlighten me and tell me about it, how it's set up for the users/players and how to get it.
Second, this is a team project, each person has their assigned duties to get the project done in a more reasonable time. I'm clearly looking for someone else to help with it since my time is spent. I also never used the word "modeler", since you're right, I'm not looking for a modeler, I'm looking for a model editor. You're suggesting I'm looking for something that I'm not.
@TMMagic: Go
If you can give me models of these weapons, please contact me!
I need someone who can attach/detach models!
Magic.Inc is currently looking for someone to edit models for weapons/items! I need someone who is experienced with detaching models from units so we can put them on other units! (or create them if necessary)
The idea is, a player can pick up/swap weapons, which will all be programed by someone else, I just need someone that can attach/detach (or create) the models for the weapons.
If you're interested, I need models for:
Attach these to a marine unit (replacing the rifle he has). This work will be enough proof you know what you're doing and it'll be the first steps to creating a game we're making.
The game
``````````````````````
We are remaking an sc1 map of mine called Dark Shooter RPG. Basically, players run around picking up various weapons to kill enemy units with in a puzzle sort of way. It's a game that makes the player think about what to kill and what to kill it with. It is also very team based, where 1 person needs to carry a light, another can be the medic and so on and so forth.