When you click an ability on a command card, a targeting reticule appears. As far as I know, there is no way to do this without using the native UI. Any custom UI dialogs do not have the ability to enter the Placement System Mode that is entered by clicking on an Ability Command from a Command Card.
Suppose you gave one of your heroes a spell, like Psi Storm. You press your Skill List button and a dialog appears. You choose Psi Storm. Then what happens? In theory, you would want this to work just like a regular Command Card button (in fact, this might be your only solution, to render the Command Card dialog), and bring up a targeting reticule. But in practice, as far as I can tell (and I could very well be mistaken, in fact I hope I am), there is no way to make a dialog button issue an order to a unit that is incomplete-to bring up the targeting reticule.
How are you planning on using targeted abilities? From what I can tell, there isn't a way to prime a targeted ability from a custom UI. Have you found a solution to this, or do you plan on having active abilities only?
Also, I may be interested in helping with design, if you're looking for ideas. Be it level, gameplay mechanics, hero, story, etc. Have decent programming and triggering background as well, at least with the WC3 Editor.
When you click an ability on a command card, a targeting reticule appears. As far as I know, there is no way to do this without using the native UI. Any custom UI dialogs do not have the ability to enter the Placement System Mode that is entered by clicking on an Ability Command from a Command Card.
Suppose you gave one of your heroes a spell, like Psi Storm. You press your Skill List button and a dialog appears. You choose Psi Storm. Then what happens? In theory, you would want this to work just like a regular Command Card button (in fact, this might be your only solution, to render the Command Card dialog), and bring up a targeting reticule. But in practice, as far as I can tell (and I could very well be mistaken, in fact I hope I am), there is no way to make a dialog button issue an order to a unit that is incomplete-to bring up the targeting reticule.
How are you planning on using targeted abilities? From what I can tell, there isn't a way to prime a targeted ability from a custom UI. Have you found a solution to this, or do you plan on having active abilities only?
Also, I may be interested in helping with design, if you're looking for ideas. Be it level, gameplay mechanics, hero, story, etc. Have decent programming and triggering background as well, at least with the WC3 Editor.