i need some trigger help. i have a trigger that selects your hero then makes him unselectable because you never have a reason to unselect him but i also have a onclick hero trigger for my abilites but when a unit is unselectable it "runs" the trigger twice so the menu opens then closes or vice versa. anyone have a fix for this? i tried making an invisible dialog button to bypass it but kind of forgot about the not being able to click behind buttons
itll be a while for the library, i got a lot to finish and then have to move all the code into library form. and individual actors for items is not simple, if you just want one basic chest piece or gun or w/e its not so bad if you can find someone to make them or ones that have been made, but thats a lot.
the left and right windows were filler for something i was planning on doing but i changed my combat system and changing the menu/inventory system around so those are getting an overhaul. and for the enemy health bar its one giant bar that moves to the center i like the idea of it but i might tweak it a bit it does seem a bit off. or i might just go boring with it and make it more like your hero's health bar. not sure. and im also thinking of doing something less "typical" and boring for the xp bar :)
my abilities/command window is a circle pop up design thats being finished. its pretty :)
i think if the ability uses the "select a target" if you use it through a trigger it should still work? i could be wrong though havent tried it. the way im setting up my combat is you use all abilites on the target you have selected. though when i get to my support class for healing and such i might have to use that, havent gotten that far yet, just started building my "command card"
ya i dont think even if i finished this in 2 weeks id stand a chance. though the one thing im looking forward to is being able to play the games good enough to win :) you any good with ability/item design? not really my strong side of creativity
ya ive seen it mines the same general idea i suppose but it was easier just to make my own and now i can make it fit with the rest of my ui. it's more fun making this stuff from scratch :)
ya if you check out the youtube video i have the tooltip on health/energy. the exp bar is giving me other problems i have to to mess with that later, it made me mad so i started on a hero selection tool. if i make the status window much taller itll start getting in the way and looking bad so i dont know.
the attributes list is just there to keep track until i figure out what else is going in there its all getting set up to fit pretty in the hud
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i need some trigger help. i have a trigger that selects your hero then makes him unselectable because you never have a reason to unselect him but i also have a onclick hero trigger for my abilites but when a unit is unselectable it "runs" the trigger twice so the menu opens then closes or vice versa. anyone have a fix for this? i tried making an invisible dialog button to bypass it but kind of forgot about the not being able to click behind buttons
@johney7289: Go
itll be a while for the library, i got a lot to finish and then have to move all the code into library form. and individual actors for items is not simple, if you just want one basic chest piece or gun or w/e its not so bad if you can find someone to make them or ones that have been made, but thats a lot.
@QMJ3: Go
the left and right windows were filler for something i was planning on doing but i changed my combat system and changing the menu/inventory system around so those are getting an overhaul. and for the enemy health bar its one giant bar that moves to the center i like the idea of it but i might tweak it a bit it does seem a bit off. or i might just go boring with it and make it more like your hero's health bar. not sure. and im also thinking of doing something less "typical" and boring for the xp bar :)
my abilities/command window is a circle pop up design thats being finished. its pretty :)
@drummerboy1151: Go
thats pretty much all im doing, everything is "on current target" but ill have to figure out another system for healing and such on allies
@VulfeSC: Go
thats kind of lame. i guess ill have to incoporate some other method for healing then. good to know, thanks
@NuneShelping: Go
i think if the ability uses the "select a target" if you use it through a trigger it should still work? i could be wrong though havent tried it. the way im setting up my combat is you use all abilites on the target you have selected. though when i get to my support class for healing and such i might have to use that, havent gotten that far yet, just started building my "command card"
@NuneShelping: Go
what do you mean prime a targetted ability?
@Mienk: Go
nice. whats your email ill send you the file so you can check it out and let me know what you think
@Kanaru: Go
how? besides just on key pressed event?
@drummerboy1151: Go
i could definitally use some help mostly just to design the stats of them. and its just a static image
@Mienk: Go
ya i dont think even if i finished this in 2 weeks id stand a chance. though the one thing im looking forward to is being able to play the games good enough to win :) you any good with ability/item design? not really my strong side of creativity
ps you want a sneak peak at my hero selection?
Still looking for help with triggering and ability/item design if anyone is interested
@Mienk: Go
ya ive seen it mines the same general idea i suppose but it was easier just to make my own and now i can make it fit with the rest of my ui. it's more fun making this stuff from scratch :)
@Mienk: Go
ya if you check out the youtube video i have the tooltip on health/energy. the exp bar is giving me other problems i have to to mess with that later, it made me mad so i started on a hero selection tool. if i make the status window much taller itll start getting in the way and looking bad so i dont know.
the attributes list is just there to keep track until i figure out what else is going in there its all getting set up to fit pretty in the hud