Ah, I missed the subtitles as well. While I get that the slow SCV adds difficulty, it doesn't help with the slow feeling of the game. It's not necessary, but just as a general rule its good to increase difficulty in a way that doesn't slow down gameplay (like adding more guards, making the guards faster, or making more complex patrol pathing).
Yeah, after watching the video I have to agree. Easy fix tho, just teleport the scv to the mineral depot after the conversation with the mercenary, teleport him back after getting the minerals, etc. People are fine with teleporting across the map as long as you have a dialog just before or after the teleport (think of it as switching to the next scene in a movie). Also, I think you should increase the movement speed of the scv in the mineral collection and show where the minerals are (so you know where to go and don't miss any).
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Ah, I missed the subtitles as well. While I get that the slow SCV adds difficulty, it doesn't help with the slow feeling of the game. It's not necessary, but just as a general rule its good to increase difficulty in a way that doesn't slow down gameplay (like adding more guards, making the guards faster, or making more complex patrol pathing).
Yeah, after watching the video I have to agree. Easy fix tho, just teleport the scv to the mineral depot after the conversation with the mercenary, teleport him back after getting the minerals, etc. People are fine with teleporting across the map as long as you have a dialog just before or after the teleport (think of it as switching to the next scene in a movie). Also, I think you should increase the movement speed of the scv in the mineral collection and show where the minerals are (so you know where to go and don't miss any).