Every man is entitled to his own opionion. I just got to playing the beta in the last betakey-wave, and I think it's perfectly fine atm. But I didn't experience the beta in it's early stages though.
I've found that to be a fairly common remark. Anyone who played the early beta is typically not happy with the current form, while late arrivals find it satisfactory. D3 isn't a horrible game as is, it's simply that we've seen a version that is superior to what we have now and many are left wondering "why didn't you keep it that way?"
Do you mean just the artwork or underlying skill system? Using random item drops that limit how you learn the different variations on abilities was kind of terrible, especially with auction houses. If it was obtained through quest/ story progression or from vendors it would have been better. While I haven't played the beta, I like the newer system.
Both. The artwork for the previous runes were much better looking than the new runes. As a result of drastically changing the system, the art quality diminished. This can be seen in many other areas where they had a solid system that they changed for one reason or another resulting it a brand new interface that wasn't as visually polished as older elements.
I feel that given the considerable amount of changes they rolled out recently, it's too early to be trying to release a polished game. They're going to drop the ball somewhere and have to fix it later anyways. I'd have preferred they take the time to get it right the first time is all.
The concept of white items as being "loot confetti"
The awkward UI (has become progressively worse)
The change of runes from well polished orbs to tacky looking marble-esque stones (that you can see the white cutout borders of)
The change of the entire skill system from one that was compact and intuitive to a mess of tabs
The change of stat and weapon based abilities to pure weapon based abilities (2-Handed weapons on Wizards. . .huh?)
The removal of auto-attack as a viable alternative (why have auto-attack at all if they don't want us to use it?
The odd decision to not use normal maps on models (player models look like D2 and GW models)
There are numerous issues like this that, while not inherently bad on their own, haven't been given enough focus to iron out the drawback of the decision.
To me, the best version of D3 was released at the start of the Beta and they have diminished the quality of the product since then. They had a very solid product early on (with exception to the awkwardness with class resources) that should have been refined rather than revamped wholesale.
Having played the D3 beta since the beginning, I've gotta say the game really isn't ready for release based on what they've shown us. There is a distinct lack of polish across all aspects of the game. The only exception being the environments which outshine the player/monster models. A telling sign being that they spent more time removing innovative features than they did refining the remaining features.
While I will inevitably receive D3 due to the annual pass, I honestly think Torchlight 2 is going to be more enjoyable to play than D3.
I would have preferred if they took another half a year getting it right than releasing it to a horde of careless, rabid fans. This is a time where "until it's finished" really would do the game a service.
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I've found that to be a fairly common remark. Anyone who played the early beta is typically not happy with the current form, while late arrivals find it satisfactory. D3 isn't a horrible game as is, it's simply that we've seen a version that is superior to what we have now and many are left wondering "why didn't you keep it that way?"
Both. The artwork for the previous runes were much better looking than the new runes. As a result of drastically changing the system, the art quality diminished. This can be seen in many other areas where they had a solid system that they changed for one reason or another resulting it a brand new interface that wasn't as visually polished as older elements.
I feel that given the considerable amount of changes they rolled out recently, it's too early to be trying to release a polished game. They're going to drop the ball somewhere and have to fix it later anyways. I'd have preferred they take the time to get it right the first time is all.
The concept of white items as being "loot confetti"
The awkward UI (has become progressively worse)
The change of runes from well polished orbs to tacky looking marble-esque stones (that you can see the white cutout borders of)
The change of the entire skill system from one that was compact and intuitive to a mess of tabs
The change of stat and weapon based abilities to pure weapon based abilities (2-Handed weapons on Wizards. . .huh?)
The removal of auto-attack as a viable alternative (why have auto-attack at all if they don't want us to use it?
The odd decision to not use normal maps on models (player models look like D2 and GW models)
There are numerous issues like this that, while not inherently bad on their own, haven't been given enough focus to iron out the drawback of the decision.
To me, the best version of D3 was released at the start of the Beta and they have diminished the quality of the product since then. They had a very solid product early on (with exception to the awkwardness with class resources) that should have been refined rather than revamped wholesale.
Having played the D3 beta since the beginning, I've gotta say the game really isn't ready for release based on what they've shown us. There is a distinct lack of polish across all aspects of the game. The only exception being the environments which outshine the player/monster models. A telling sign being that they spent more time removing innovative features than they did refining the remaining features.
While I will inevitably receive D3 due to the annual pass, I honestly think Torchlight 2 is going to be more enjoyable to play than D3.
I would have preferred if they took another half a year getting it right than releasing it to a horde of careless, rabid fans. This is a time where "until it's finished" really would do the game a service.