Would be nice if you posted your progress on here in a seperate thread. This might not be the perfect community for gamedesign outside of starcraft, but there might still be some people interested in your project (at least I am ;) ) and willing to help if you need some. Just dont forget to put the thread in Off-Topic then.
This game could be done in 2D and I would highly suggest you to stay in 2D. 2 months is barely enough to get a game running smoothy, completely ignoring the graphics aspect. If you want to do a 3D game AND write it from engine level without a thorough concept, a determined team and a lot of experience, this will get frustrating really fast.
The concept itself (mad balls) seems fine for the time given, although you should search for some good network libraries for the tool you want to work with first if you want a multiplayer on multiple computers. And as said above I really recommend you to do it in 2D.
This really depends on your project scope. How much time do you have for the project? How big should it be at the end? Are there any requirement set by your school or are you free to do anything?
I personally have worked with SDL and SFML, and while both offer easy to use libraries that lift all of the lower level sound and graphic work, both are more suited for 2D games than 3D ones.
Would be nice if you posted your progress on here in a seperate thread. This might not be the perfect community for gamedesign outside of starcraft, but there might still be some people interested in your project (at least I am ;) ) and willing to help if you need some. Just dont forget to put the thread in Off-Topic then.
@pinzu: Go
This game could be done in 2D and I would highly suggest you to stay in 2D. 2 months is barely enough to get a game running smoothy, completely ignoring the graphics aspect. If you want to do a 3D game AND write it from engine level without a thorough concept, a determined team and a lot of experience, this will get frustrating really fast.
The concept itself (mad balls) seems fine for the time given, although you should search for some good network libraries for the tool you want to work with first if you want a multiplayer on multiple computers. And as said above I really recommend you to do it in 2D.
This really depends on your project scope. How much time do you have for the project? How big should it be at the end? Are there any requirement set by your school or are you free to do anything?
I personally have worked with SDL and SFML, and while both offer easy to use libraries that lift all of the lower level sound and graphic work, both are more suited for 2D games than 3D ones.