i'm merely saying that blizzard gave the tools to make the map, and the comuinity used them. Say you built a shed and you borrowed your friends tools, he cant just say you used my tools the shed is mine now.
So what is the point of "him" then? In other words, what role does Blizzard have in this debate?
Ah, I read into your post more than you intended. I don't know about the lore, as I never paid attention to that really. It is quite possible that in this regard DotA did not change much. However, it's irrelevant nonetheless. You don't play this type of game for the lore, you play it for the gameplay alone. In that regards, DotA changed a lot.
It should be common knowledge that IceFrog didn't create DotA. However, you don't do him justice. Yes, a lot of heroes were given to him. But, not the vast majority...he definitely added a lot of new content. Even you admit that he did a fantastic job updating the game...but this is a rather severe understatement. He transformed DotA from a popular custom map into a worldwide phenomena, and birthed a genre as a result. I'd say an analogy to this would be Counter-Strike.
Regarding the ownership of the brand, you're correct in saying that the history of DotA does not make it clear cut who should have it. I too am against a trademark. But if someone has to get it then it should be Valve (because of IceFrog). However, I fully support Valve calling it DotA because IceFrog does have the right to use the name.
Regardless of your position on this debate, DotA 2 will certainly be a game to keep a close eye on. After all, the best RTS modder ever is working on it. Love him or hate him, it will be awhile before anyone comes close to the level of accomplishment that IceFrog achieved.
Indeed, it did. Before that post I had no idea who you were. Now I know you're not very intelligent. Let's see why. There should be no "him" in that conversation. Blizzard does not have claim over the ideas. Even you attribute those to the community. However, to marginalize IceFrog's contribution and redirect credit to the community is quite ignorant. The community is out of the picture, nothing can be stolen from them. You fail to realize that the community only contributed ideas on a micro level. Furthermore, the breakdown of who and what is absolutely impossible. The macro level ideas are IceFrog's, and those are the ones that matter anyway. Therefore, no ideas were stolen and no money either.
Let's not forget the incompetency that Blizzard has shown in the recent past. I'd rather see Valve put the name to use; a chance for this great genre to move past a company past its prime (HoN and LoL don't count as serious attempts). Besides, IceFrog deserves the most credit for DotA and we all know where he is working...
So what is the point of "him" then? In other words, what role does Blizzard have in this debate?
@Fullachain: Go
Ah, I read into your post more than you intended. I don't know about the lore, as I never paid attention to that really. It is quite possible that in this regard DotA did not change much. However, it's irrelevant nonetheless. You don't play this type of game for the lore, you play it for the gameplay alone. In that regards, DotA changed a lot.
It should be common knowledge that IceFrog didn't create DotA. However, you don't do him justice. Yes, a lot of heroes were given to him. But, not the vast majority...he definitely added a lot of new content. Even you admit that he did a fantastic job updating the game...but this is a rather severe understatement. He transformed DotA from a popular custom map into a worldwide phenomena, and birthed a genre as a result. I'd say an analogy to this would be Counter-Strike.
Regarding the ownership of the brand, you're correct in saying that the history of DotA does not make it clear cut who should have it. I too am against a trademark. But if someone has to get it then it should be Valve (because of IceFrog). However, I fully support Valve calling it DotA because IceFrog does have the right to use the name.
Regardless of your position on this debate, DotA 2 will certainly be a game to keep a close eye on. After all, the best RTS modder ever is working on it. Love him or hate him, it will be awhile before anyone comes close to the level of accomplishment that IceFrog achieved.
Indeed, it did. Before that post I had no idea who you were. Now I know you're not very intelligent. Let's see why. There should be no "him" in that conversation. Blizzard does not have claim over the ideas. Even you attribute those to the community. However, to marginalize IceFrog's contribution and redirect credit to the community is quite ignorant. The community is out of the picture, nothing can be stolen from them. You fail to realize that the community only contributed ideas on a micro level. Furthermore, the breakdown of who and what is absolutely impossible. The macro level ideas are IceFrog's, and those are the ones that matter anyway. Therefore, no ideas were stolen and no money either.
You're being sarcastic right?
Let's not forget the incompetency that Blizzard has shown in the recent past. I'd rather see Valve put the name to use; a chance for this great genre to move past a company past its prime (HoN and LoL don't count as serious attempts). Besides, IceFrog deserves the most credit for DotA and we all know where he is working...
@h34dl4g: Go
Well said.