Yes, the reason I need them to all be one tile set is because they will all be on the same map. If you don't make the map on Avernus I can't use your arena.
This is my first attempt at an arena map, so constructive criticism is welcome!
"The original name and purpose for this ancient facility has been lost in the years since the Disaster struck. Perhaps it was once a chemical processing plant, or even a metal reclamation centre. Nowadays, the locals simply refer to it as 'The Pit', and droves of spectators are drawn the creaking superstructure to witness the bloody bouts of gladiatorial combat that take place in it heart."
Features:
- Two team spawn zones
- An outer ring with line of sight blockers about the ramps to ensure that fighting to control a ramp is up close and personal.
- A more open arena floor for ranged combat, with piles of junk to hide behind. This should be the focus of the combat.
Update: This was originally done using the Port Zion tile set (left side images), but was redone using the Avernus tile set (right side images) to comply with the competition rules. I really liked the effect of the Port Zion tile set so I've left it here for prosperity :D
Managed to change the tile set for my entry without any problems and have updated my post on page 2 (post no. 33) with the new images.
Edit: Hrm, ImageShack seems to have an embedded slideshow creator. So I've decided to put the album in here, enjoy!
<embed src="http://img714.imageshack.us/slideshow/smilplayer.swf" width="426" height="320" name="smilplayer" id="smilplayer" bgcolor="FFFFFF" menu="false" wmode="transparent" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=img714/terrain011e.jpg"/>
Ah, that makes sense. There goes my entry then :P
This is my first attempt at an arena map, so constructive criticism is welcome!
"The original name and purpose for this ancient facility has been lost in the years since the Disaster struck. Perhaps it was once a chemical processing plant, or even a metal reclamation centre. Nowadays, the locals simply refer to it as 'The Pit', and droves of spectators are drawn the creaking superstructure to witness the bloody bouts of gladiatorial combat that take place in it heart."
Features:
- Two team spawn zones
- An outer ring with line of sight blockers about the ramps to ensure that fighting to control a ramp is up close and personal.
- A more open arena floor for ranged combat, with piles of junk to hide behind. This should be the focus of the combat.
Update: This was originally done using the Port Zion tile set (left side images), but was redone using the Avernus tile set (right side images) to comply with the competition rules. I really liked the effect of the Port Zion tile set so I've left it here for prosperity :D
Map overview:
Centre of the arena:
Right hand team spawn:
Left hand team spawn: