I may as well post mine, only thing missing is that the traps on the sides aren't implemented yet, but I'm quite busy the rest of the week, so not sure if I'll have time to fix it. Have some placeholder animations implemented right now, my original plan was for them both to go off every 5 seconds or so, forcing players to time their passage through the side areas.
Anyway, as I said, it's just placeholder models at the moment, but think you said that actual traps could be added by you guys later. If I have time tomorrow, I'll go back and add them myself, but if I'm busy, here we go :)
@yukaboy: Go
There are 4 kinds of Decals (that I know of), all of them are Doodads, and named:
Decal
Protoss Decal
Space Platform Cliff Decal
Space Platform Ground Decal
Once you place them, just click on them again and change the Variation to get access to the various kinds.
Only started working on this yesterday, so still need to do some more before I upload the map, but this is what I've got so far. Still need to add more doodads, some work with textures, as well as lighting...
Also, since I didn't see any answer to my previous question, if using Environmental Hazards (like the Laser / Flame Trap below), how would you want them created, through triggers, data editor, or should I just leave that for you guys to do?
Q: Are there any special features we should include? A: Bonus points will be given for cool potential environmental hazards, but they're not required as we can always add them later. Examples would be periodic flame jets, high winds, etc.
Going to give this a shot if I have enough time, one question though, if adding environmental hazards, how should they be added, should we just do the terrain parts of it (and leave the rest up to you), should we do them through the data editor, or can we use triggers as well?
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Possibly the smallest ramps, not sure if being able to block each other necessarily is a bad thing though :)
@yukaboy: Go
Should be ok, the zealot in the top right of the first screenshot is twice the size of a regular zealot.
I may as well post mine, only thing missing is that the traps on the sides aren't implemented yet, but I'm quite busy the rest of the week, so not sure if I'll have time to fix it. Have some placeholder animations implemented right now, my original plan was for them both to go off every 5 seconds or so, forcing players to time their passage through the side areas.
Anyway, as I said, it's just placeholder models at the moment, but think you said that actual traps could be added by you guys later. If I have time tomorrow, I'll go back and add them myself, but if I'm busy, here we go :)
@yukaboy: Go There are 4 kinds of Decals (that I know of), all of them are Doodads, and named: Decal Protoss Decal Space Platform Cliff Decal Space Platform Ground Decal
Once you place them, just click on them again and change the Variation to get access to the various kinds.
Only started working on this yesterday, so still need to do some more before I upload the map, but this is what I've got so far. Still need to add more doodads, some work with textures, as well as lighting...
Also, since I didn't see any answer to my previous question, if using Environmental Hazards (like the Laser / Flame Trap below), how would you want them created, through triggers, data editor, or should I just leave that for you guys to do?
Going to give this a shot if I have enough time, one question though, if adding environmental hazards, how should they be added, should we just do the terrain parts of it (and leave the rest up to you), should we do them through the data editor, or can we use triggers as well?