Some things will need to be changed depending how it fits into the game (I would have to see for myself!), but here is the general layout. I hope this is what you were looking for!
EDIT: Oh, I forgot to mess with the terrain, but that's easy and I'll do it tomorrow or something.
There are some missing details that are relevant. You haven't decided on the number of players, so what should we be designing for? Things like size and shape are important depending on the number of players in the game. Heroes will be upgraded through some sort of shop system, but there's no indication of how this will work and if we will need to account for 'buy' areas. And what about spawns: do all players spawn on one side of the map? Different areas? Do they need to be spaced out? Should we be accounting for special features of the map/game? I find it particularly difficult to develop without context and without input from the team.
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@Grimsight: Go
How are people creating the zoning areas such as the rounded orange rectangles? Thanks.
@QMJ3: Go
The lighting is really nice.
I'm not the OP.
Some things will need to be changed depending how it fits into the game (I would have to see for myself!), but here is the general layout. I hope this is what you were looking for!
EDIT: Oh, I forgot to mess with the terrain, but that's easy and I'll do it tomorrow or something.
There are some missing details that are relevant. You haven't decided on the number of players, so what should we be designing for? Things like size and shape are important depending on the number of players in the game. Heroes will be upgraded through some sort of shop system, but there's no indication of how this will work and if we will need to account for 'buy' areas. And what about spawns: do all players spawn on one side of the map? Different areas? Do they need to be spaced out? Should we be accounting for special features of the map/game? I find it particularly difficult to develop without context and without input from the team.