I added some tips and the button for tech is now visible, however beeing a compeltely new game it requires more (and a well done tutorial requires a lot of dev time).
Additionally I should make the game controls more clear, with the addition of the mouse movement trigger I can finally do something :D
BTW my map feedbacks are divided in 3 types:
- Old dk players that know what to do (high rate)
- Players new to dk that are a bit intelligent and try to learn the map and have fun with it (medium-high rate)
- Impatient dumb players that don't even try to understand the map, leave the game when they lose (medium-low rate)
The way we make maps should be focused on semplicity and fun.
People that doesn't understand how to play a game will simply downrate your map and won't play it again.
I've noticed it a lot on my map's arcade feedback
A new User-Defined Data System has been added. This can be accessed through the new User type in the Data module, as well as its corresponding functions in the trigger library.
The Data Module has been updated to use a horizontal auto-layout to better utilize available screen space.
New data types have been added:
Army Categories Army Units Army Upgrades Bank Conditions Characters Heroes Hero Abilities Hero Statistics Locations Maps Objectives Physics Materials Preload Tactical AI Cooldowns User Types
I think these things were available in the 1.5 alpha too.
I would like to know exactly what the differences are, like:
- Open game lobby system
- Pinky gay planet in the starting menu background
- ???
@zenx1: Go
I added some tips and the button for tech is now visible, however beeing a compeltely new game it requires more (and a well done tutorial requires a lot of dev time).
Additionally I should make the game controls more clear, with the addition of the mouse movement trigger I can finally do something :D
BTW my map feedbacks are divided in 3 types:
- Old dk players that know what to do (high rate)
- Players new to dk that are a bit intelligent and try to learn the map and have fun with it (medium-high rate)
- Impatient dumb players that don't even try to understand the map, leave the game when they lose (medium-low rate)
@Ousnius: Go
Yeah I was meaning what you said, the map must be fun and easy to understand without too much reading.
I really hope that the tutorial functionality won't be ignored by bnet players :|
@LaertesSC2: Go
The way we make maps should be focused on semplicity and fun.
People that doesn't understand how to play a game will simply downrate your map and won't play it again.
I've noticed it a lot on my map's arcade feedback
@Lonami: Go
As always blizzard does the right thing with a bit of delay :P
Always have faith in blizzard!
I think these things were available in the 1.5 alpha too.
I would like to know exactly what the differences are, like:
- Open game lobby system
- Pinky gay planet in the starting menu background
- ???
@Taintedwisp: Go
I mean a list of all editor changes that were made on this version (new triggers, var types, etc)
Can someone make a list of changes from 1.5 alpha to beta?