I will only be able to provide textures, since I just can't edit some of the Ex1 models, such as the ArmoryDeathEx1. Solved: I just delete one character of the texture, add a "d" (dark) and edit the model via Notepad.
Not exactly the color I was looking for, but I'm already doing them manually, a bit ugly, but looks good for me. I'll upload everything when I do it all. I've just finished building textures, only left unit/portrait/effects. Expect a very large file since it will also contain the models themselves with fixed textuers paths, so you do not need to override the textures and can have both Terrans.
I'm wondering if you could do this, it's a retexture problem. I'm looking for someone or a group of people good at texturing who can complete this awesome assets. Not only for the units/building, but also for every terran asset that can be playable (I mean normal units, not necesary non-campaign units). Half of the work is done, only rests some portraits, mercenary units, WoL and HotS units/building and some effects. It would be an awesome asset to be shared: the Dark Terrans. Thank you very much.
Thet is also happening to me when I import the model in 3DS 2011. If I import it without the "Create Skin" option checked, it is imported good, but it's bones are not linked to the mesh.
Would you mind having a look at this threat? I'm having problem with the Vindicator model when changing the textures in Blender. If you need, I can attach/send you the textures, instructions and model.
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@TheSC2Maniac: Go
I will only be able to provide textures, since I just can't edit some of the Ex1 models, such as the ArmoryDeathEx1.
Solved: I just delete one character of the texture, add a "d" (dark) and edit the model via Notepad.
@Delphinium1987: Go
Not exactly the color I was looking for, but I'm already doing them manually, a bit ugly, but looks good for me. I'll upload everything when I do it all. I've just finished building textures, only left unit/portrait/effects. Expect a very large file since it will also contain the models themselves with fixed textuers paths, so you do not need to override the textures and can have both Terrans.
@Delphinium1987: Go
I'm wondering if you could do this, it's a retexture problem. I'm looking for someone or a group of people good at texturing who can complete this awesome assets. Not only for the units/building, but also for every terran asset that can be playable (I mean normal units, not necesary non-campaign units). Half of the work is done, only rests some portraits, mercenary units, WoL and HotS units/building and some effects. It would be an awesome asset to be shared: the Dark Terrans.
Thank you very much.
@Delphinium1987: Go
Thet is also happening to me when I import the model in 3DS 2011. If I import it without the "Create Skin" option checked, it is imported good, but it's bones are not linked to the mesh.
@Delphinium1987: Go
Would you mind having a look at this threat? I'm having problem with the Vindicator model when changing the textures in Blender. If you need, I can attach/send you the textures, instructions and model.