Sorry that my live for model making is dead now, (well, the biggest reason is there is not even one follower there...) The link I have shared is a Chinese online live channel, but I can use Twitch if that more easy to get for you.
Now all above models (and other assets) can be download from http://www.sc2mapster.com/assets/nanakeys-modernwarasset/#c22
Sorry that I have left about a week from this thread, I have fallen asleep when making this new model, and gotten cold because of that, and recovered until today... in these days although I was still working on them but I really didn't have wills to discuss with others.
Now the AH-64D model (with Death animations) is finished too, it's ready for SC2 mostly. If someone can share your exp on making death animations, that will be very helpful to me, for now, it still not good enough in my opinion (I am looking for a one-step script for the death animations.)
The Death animations are always cost much time to make them perfect, especially these models which contain morph animations, they need multiple death animations such as Tank and Viking in SC2. I spent really sizable time on the SCUD death model, there are 3 different death animations to suit all possibilities.
I will add the Lav25 and SCUD to my Modern war mod ASAP.
These days I went to make a group ofnew UI models. Today I am back to this taking requests project, I think I can finish IskatuMesk's requests at end of this week, and then I will move to the next request.
Lav-25 model has half finished. Other details will be painted in the texture. Some guys might don't know that Lav 25 is made in Canada although the biggest bidder is USA army.
In the attachment there is a Photoshop action file, it can change the usual textures into dark units. I guess this can help you finish the rest of them fast and convenient.
That will take a lot of time to deal with, I do not suggest that bring so many details in a model and show it in cutscene with only a few seconds, it will be very cool but for now we don't have so much resources to waste. It could be a nice challenge in the cutscene and tutorial that help new users to understand the SC2 art tool but not very useful in the real games.
Mean while, the SCUD goes well, but tons of models needs to do (launch particles, explosion, death models and single missile animations)
Hmm, I can't tell the difference between the three of them, if you means the color and sand particles, you can add them on the texture yourself which should be very convenient.
Thanks for your suggestion, it will be cool if we can use our creations to get some money and subsidize other mapsters, it may bring us a better environment of modding. But it will take some time to translate them into unity accept format, I will try that as soon as there are less requests.
OK, once I finish IskatuMesk's and another team's requests, I can modify your zealot, it won't be hard, but considering we also need to make new animations and death models, this will still need some time.
Today I am a little tired and not very in state, so I did some easier works instead the harder part, Instead of simulation of PhysX (used for T-90ms death animations) I make an SCUD model. We know that IskatuMesk is a very good FX artist, it will be cool if you can help me making more boom and fire textures so that I can make the missile launch has more sense of reality
Hi TheSC2Maniac, sorry I maybe know why that happened but I still can't help you to solve it, since this m3addon came from PrintIn, I guess he may know how to fix it.
@AlexO6: Go
Thanks, AlexO6~ I really want to reach Blizzard quality (of course for now I am still not good enough yet, but it still nice to hear such assess.)
@GnaReffotsirk: Go
Sorry that my live for model making is dead now, (well, the biggest reason is there is not even one follower there...) The link I have shared is a Chinese online live channel, but I can use Twitch if that more easy to get for you.
Now all above models (and other assets) can be download from http://www.sc2mapster.com/assets/nanakeys-modernwarasset/#c22 Sorry that I have left about a week from this thread, I have fallen asleep when making this new model, and gotten cold because of that, and recovered until today... in these days although I was still working on them but I really didn't have wills to discuss with others.
Now the AH-64D model (with Death animations) is finished too, it's ready for SC2 mostly. If someone can share your exp on making death animations, that will be very helpful to me, for now, it still not good enough in my opinion (I am looking for a one-step script for the death animations.)
Thank, I added both physX and SC2 ingame simulations in the death animation.
Today T-90ms is finished.
.
@Nebuli2: Go
:-) Thanks Nebuli2~
The Death animations are always cost much time to make them perfect, especially these models which contain morph animations, they need multiple death animations such as Tank and Viking in SC2. I spent really sizable time on the SCUD death model, there are 3 different death animations to suit all possibilities. I will add the Lav25 and SCUD to my Modern war mod ASAP.
Lav-25 is finished, Sorry everyone these days I was busying in NanaKey's requests on our cowork project.
@IskatuMesk: Go
Finished the texture, hope you like it~
These days I went to make a group ofnew UI models. Today I am back to this taking requests project, I think I can finish IskatuMesk's requests at end of this week, and then I will move to the next request.
Lav-25 model has half finished. Other details will be painted in the texture. Some guys might don't know that Lav 25 is made in Canada although the biggest bidder is USA army.
Now nanakey's warfare mod allows you to arm your aircraft with multiple weapons. Missiles and bombs are on their way.
@TheSC2Maniac: Go
In the attachment there is a Photoshop action file, it can change the usual textures into dark units. I guess this can help you finish the rest of them fast and convenient.
@willuwontu: Go
That will take a lot of time to deal with, I do not suggest that bring so many details in a model and show it in cutscene with only a few seconds, it will be very cool but for now we don't have so much resources to waste. It could be a nice challenge in the cutscene and tutorial that help new users to understand the SC2 art tool but not very useful in the real games.
Mean while, the SCUD goes well, but tons of models needs to do (launch particles, explosion, death models and single missile animations)
@joecab: Go
Hi joecab, I have made such model before, it's a group of planes with billboard behavior.
btw, the first one is my partner's work, She and I both like Dustin very much.
@willuwontu: Go
Hmm, I can't tell the difference between the three of them, if you means the color and sand particles, you can add them on the texture yourself which should be very convenient.
@abvdzh: Go
Thanks for your suggestion, it will be cool if we can use our creations to get some money and subsidize other mapsters, it may bring us a better environment of modding. But it will take some time to translate them into unity accept format, I will try that as soon as there are less requests.
@StealthToast: Go
OK, once I finish IskatuMesk's and another team's requests, I can modify your zealot, it won't be hard, but considering we also need to make new animations and death models, this will still need some time.
Today I am a little tired and not very in state, so I did some easier works instead the harder part, Instead of simulation of PhysX (used for T-90ms death animations) I make an SCUD model. We know that IskatuMesk is a very good FX artist, it will be cool if you can help me making more boom and fire textures so that I can make the missile launch has more sense of reality
@Zolden: Go
Nice idea, if we can make some money from this maybe we can found our own map contests. That will be very nice I think.
@TheSC2Maniac: Go
Hi TheSC2Maniac, sorry I maybe know why that happened but I still can't help you to solve it, since this m3addon came from PrintIn, I guess he may know how to fix it.
Here we go.
@IskatuMesk: Go
Hmmm, there are too many kinds of T-90, I chose T-90ms, but in fact there are many kinds of T-90ms as well.