WOW! This is amazing work. I've been designing a mod and there's a few models that I feel like I might need that you could tackle. There's some Terran vehicles. These vehicles should look Terran, angular, but futuristic and make sense, unlike, say the Siege Tank, which has exposed treads, or the Goliath, which has extremely unstable furnaces (wow, such low tech) in the back. The designs should look futuristic and fit StarCraft, but not be lower tech to fit StarCraft Koprulu sector Terran design standards either. (avoid using over-the-top, cartoony proportions, if possible) There should not be lower tech parts and functionality and practicality should not be sacrificed either so it "looks cooler". There are also a few Protoss requests. Portraits for all of these would be nice, but I understand if they can be too difficult or time-consuming. I know a few people who would use these models, as well.
Terran Scorpion Railgun Turret - A pop-up turret that, like the Perdition Turret, can hide into the ground and reveal itself to attack enemy targets. It can be set to auto-trigger or manually burrowed and manually unburrowed. Can be upgraded to a particle beam. (Slightly different variant, slightly larger, with blueish glow)
Terran Scout Drone - Small drone that serves as detector ability. Should have move and stand anims, maybe death model as well. Should have an MG and fire anim as an upgrade.
Robotic Marauder variant - A robotic version of the Terran Marauder. Use the as reference. Make it bulkier, but skinner give it the original Marauder helmet.
Less fat, but still armored and with a "muscular-like" body. But still keep the original Hammer Securities art and design. Give it perhaps some more robotic moving, firing, standing and dying animations.
Protoss Archdeacon Tank - A Khalai Tank that fires plasma beams. Can target AA and do AoE damage to air units and can target ground units. It is a driven vehicle.
Protoss Revenant Tank - A Nerazim Tank, armed with a particle beam and a "chain-lightning" type of weapon. Can cloak. Being a Dark Templar tank, it is a robotic vehicle.
Warp Reaver - A Reaver that can build and throw large, guided sticky grenades (scarabs) and it can deploy into a Warp Beacon, forcing it to become stationary and removing its ability to fire or turn around. The Warp Beacon is a mobile Warp Gate that deploys Robotics Facility units instead of Gateway units. This is a robotic unit. Should have animations at least for firing, idle, deploy/undeploy (Little cubes deploy in circular rotating fashion, making the warping wormhole in the middle bigger as they get away from it), and working (the small cubes rotate around the warping wormhole). For this model, you can use and modify one of Ghostnova's reaver models (the one from SCBW is terrible) or make a new one from scratch. You could always use the head from the Colossus, I don't mind.
Finally, and this is only if you feel like doing it - It'd be fun to have a Siege Tank variant that allows the Siege Tank to half-transform. It keeps it's main gun but the Tank's forward and back treads turn into legs and the Tank can walk over lings and other light units.
Sweet! This is exactly the kind of quality I'm looking for. Full Blizzard treatment. Amazing work!
WOW! This is amazing work. I've been designing a mod and there's a few models that I feel like I might need that you could tackle. There's some Terran vehicles. These vehicles should look Terran, angular, but futuristic and make sense, unlike, say the Siege Tank, which has exposed treads, or the Goliath, which has extremely unstable furnaces (wow, such low tech) in the back. The designs should look futuristic and fit StarCraft, but not be lower tech to fit StarCraft Koprulu sector Terran design standards either. (avoid using over-the-top, cartoony proportions, if possible) There should not be lower tech parts and functionality and practicality should not be sacrificed either so it "looks cooler". There are also a few Protoss requests. Portraits for all of these would be nice, but I understand if they can be too difficult or time-consuming. I know a few people who would use these models, as well.
Weapon:
http://gamegeex.blogomancer.com/files/gamegeex/images/BR.jpg
http://img1.wikia.nocookie.net/__cb20131125230716/halo/images/e/e3/H4_br_trans.png
Infantry design:
http://halo4nation.com/wp-content/uploads/2012/06/I8S6F.jpg (disregard lack of visor, obviously he should not be fully team colored)
http://i.ytimg.com/vi/5HYWLhxFtjE/maxresdefault.jpg (correct visor)
(correct visor)
http://torolf024.files.wordpress.com/2012/12/undersuit-design.jpg (undersuit)
These might help for ideas:
http://img.4plebs.org/boards/tg/image/1384/88/1384885994872.jpg
http://s1.postimg.org/nvqwpacin/b3d174891ac0f220309a7ce7d2f3e749_d58m7dz.jpg
http://s28.postimg.org/3wooq6hfx/292_max.jpg
The chassis should somewhat look like the Hammer Drone from Ghost Recon:
http://img1.wikia.nocookie.net/__cb20110117204245/ghostrecon/images/1/10/HAMMER.png
http://cache.g4tv.com/ImageDb3/232451_S/Ghost-Recon-Future-Soldier.jpg
The wheels should look sturdy and armored, just like in the images. The laser weapon should be in the middle instead of on the side, and the turret should have a round scanner/visor thingy (http://media.moddb.com/images/members/1/548/547215/GDI_Bull_Assault_Tank_1.jpg) next to a round robotic eyeball (http://www.xensory.com/blogs/robotsnext/eyeball.jpg). If you can, give the vehicle a decal spot, but at this point, that's not necessary.
The dual rocket launchers should be angled like so, and positioned in the same manner in relation to the main turret (basically, just copy paste those):
http://i.ytimg.com/vi/LEqYRaj6Kps/maxresdefault.jpg
http://www.corbisimages.com/images/Corbis-42-51740611.jpg?size=67&uid=d4c67717-0055-4732-869e-8211ec2a7b09
Design suggestion (obviously not exactly like it, but it can be used as a reference point):
http://media.moddb.com/images/groups/1/1/897/gallery_3_57_12346.jpg
Image:
http://www.bestwallpapersfan.com/wp-content/uploads/2014/06/vlcsnap-2014-05-02-11h38m04s95.jpg
What do I mean by bulkier and skinnier? Something like this:
http://www.thehdroom.com/wp-content/uploads/2010/05/6662a.jpg
Less fat, but still armored and with a "muscular-like" body. But still keep the original Hammer Securities art and design. Give it perhaps some more robotic moving, firing, standing and dying animations.
References:
http://static.comicvine.com/uploads/original/12/125691/2394350-covenant_wraith.gif
http://images.wikia.com/halo/images/archive/b/be/20120208005900!Halo3-WraithMortarTank1.png
http://halo.bungie.net/images/games/Halo/Gallery/Concept/sketch_033.jpg
http://sameergul2004.tripod.com/sitebuildercontent/sitebuilderpictures/still_23.jpg
http://marathon.bungie.org/story/_images/Cov_Tanks.jpg
http://img1.wikia.nocookie.net/__cb20120125215041/halofanon/images/f/f3/Alien_Tank_Desgn_-_Copy.jpg (Alternate design. Could mix both designs)
References:
http://leeyongsub.deviantart.com/art/Alientank1-379776307 (Make both a DT and HT texture if you can)
References
http://phill-art.deviantart.com/art/Protoss-Warp-Reaver-342586441
Example:
http://leeyongsub.deviantart.com/art/Main-battle-tank-423422067?q=gallery%3ALeeyongsub%2F43644409&qo=15
http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/05/vlcsnap-2014-05-02-10h01m26s224.png