I have 8 different levels of minerals you can get. I want level 1 to be 50 minerals and if the score is between 0-2500 it will constantly stay at 50 minerals fr the player with that score. I can't find anything in the trigger editor in variables or something with events that would allow me to do this. Everything asks for one specified player. Seriously who the hell put this editor together.
I'm running a trigger that will modify player resources and add bonus's if they get a certain amount of score. Is there anyway to apply triggers to any player so the trigger works as
-if "any player" achieves blah blah blah
-add 50 minerals to player that activated this trigger/(gets the score required)
I'm sick of creating 50 triggers of the same damn thing when if I could apply the trigger for any player would fix the problem in seconds. I've seen this in starcraft broodwar maps, but I can't find anything about this in starcraft 2
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@Mille25: Go
I have 8 different levels of minerals you can get. I want level 1 to be 50 minerals and if the score is between 0-2500 it will constantly stay at 50 minerals fr the player with that score. I can't find anything in the trigger editor in variables or something with events that would allow me to do this. Everything asks for one specified player. Seriously who the hell put this editor together.
I'm running a trigger that will modify player resources and add bonus's if they get a certain amount of score. Is there anyway to apply triggers to any player so the trigger works as
-if "any player" achieves blah blah blah -add 50 minerals to player that activated this trigger/(gets the score required)
I'm sick of creating 50 triggers of the same damn thing when if I could apply the trigger for any player would fix the problem in seconds. I've seen this in starcraft broodwar maps, but I can't find anything about this in starcraft 2