Since "locking" a map merely strips out the editor-read data, "unlocking" a map is roughly simple as substituting editor-read data. The editor doesn't need GUI trigger data, and on Test Map the client will read the previously generated script just fine, so while GUI trigger data is not recoverable and thwarts most non-technical users, it does nothing to stop tinkering from those comfortable with galaxy script.
Best way to reduce cracked maps from popping up is to publish your content to other regions and (where the authentic version has trouble competing with the cracked version) improve the quality of your content. Where cracked maps become popular, and especially when they make non-trivial changes to the gameplay, it's because there's a demand for that experience, and people had little alternative but to make that experience more accessible.
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Since "locking" a map merely strips out the editor-read data, "unlocking" a map is roughly simple as substituting editor-read data. The editor doesn't need GUI trigger data, and on Test Map the client will read the previously generated script just fine, so while GUI trigger data is not recoverable and thwarts most non-technical users, it does nothing to stop tinkering from those comfortable with galaxy script.
Best way to reduce cracked maps from popping up is to publish your content to other regions and (where the authentic version has trouble competing with the cracked version) improve the quality of your content. Where cracked maps become popular, and especially when they make non-trivial changes to the gameplay, it's because there's a demand for that experience, and people had little alternative but to make that experience more accessible.