Triggers look complex, Cinematic making looks complex, everything looks complex.
Yeah, I plunk down a couple of units and use different elevations, but i really don't feel like a map maker. So I try and approach making new units, same model, different names. Thats just to complex.
I try and make a cinematic. That takes me awhile.
So now Im going back to square one with just playing around with doodads and units.
So my real question to map makers is: How did you start out with the map editor? How was it, sinking your teeth into such a huge undertaking? Easy, Hard?
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Triggers look complex, Cinematic making looks complex, everything looks complex.
Yeah, I plunk down a couple of units and use different elevations, but i really don't feel like a map maker. So I try and approach making new units, same model, different names. Thats just to complex.
I try and make a cinematic. That takes me awhile.
So now Im going back to square one with just playing around with doodads and units.
So my real question to map makers is: How did you start out with the map editor? How was it, sinking your teeth into such a huge undertaking? Easy, Hard?