I agree with your point about this advice being for people who aren't up to par. Both inventing a genre and advancing a current one are tasks not suitable for most people. It's better if they don't waste their time trying.
You seem to overestimate the importance of design theory. Strong intuition and intelligence will get you quite far. In fact, theory can actually hinder you if you rely on it too much.
I do have to disagree with your take on polish. Polish is part of the overall experience of the game. It should never be neglected. Waiting for your new genre map to become popular before polishing it is counterproductive. A polished version would have a much higher chance of getting popular.
This and many other statements of yours seems to stem from being frustrated by the accumulation of many fans complaining about random crap. Do not let it get to you. This is your map and unless people present you with constructive criticisms, don't change anything. It all really boils down to map preferences. For example, in my desert strike map, lots of ppl complained that resources were coming slow which made the game boring. Instead of telling everyone rational rebuttals like - "well, in a melee match, you start income slow and don't get 9999 minerals till later". I simply state this in the map loading screen - "Slow income for challenge endurance". See? Control it. "Added different armors for variety of defense tactics". Again, if anyone doesn't present to you a good feedback, just ignore.
When lots of people complain about something, then it is probably not just random crap feedback. What you did does not illustrate the point you were trying to make with the example. Rather, it shows your incompetence in making games. You decided your personal preference was more important than that of those who actually play the game. You didn't control shit.
I agree with your point about this advice being for people who aren't up to par. Both inventing a genre and advancing a current one are tasks not suitable for most people. It's better if they don't waste their time trying.
You seem to overestimate the importance of design theory. Strong intuition and intelligence will get you quite far. In fact, theory can actually hinder you if you rely on it too much.
I do have to disagree with your take on polish. Polish is part of the overall experience of the game. It should never be neglected. Waiting for your new genre map to become popular before polishing it is counterproductive. A polished version would have a much higher chance of getting popular.
When lots of people complain about something, then it is probably not just random crap feedback. What you did does not illustrate the point you were trying to make with the example. Rather, it shows your incompetence in making games. You decided your personal preference was more important than that of those who actually play the game. You didn't control shit.