I work for a large company. A group dynamic of sorts. Thousands of employees across the country. We have 3 mechanics in our state, and we have a lot of machinery.
And this would indeed work, and the correct process.
Now imagine, you have 30 mechanics, and 10000x the machinery. Keep it all working. And no, this is not hyperbole, not when it comes to software. Each function is its own machine. And in the case of Blizzard, they maintain both the machines and the machines that make the machines.
Software is hard. No one has found a provable/effective way to truly test it. Not in any sane time frame or with a sane budget/cost ie, you CAN test everything, and make it all work reliably. It will not change, it will not be updated, and it will cost 5-6 figures per copy of software, and take 5+ years to develop. Case in point, any and all medical software that controls equipment. They are not even allowed to alter the OS, let alone the software itself, without re certifying it.
Now, should they have done a PTR? I would argue, this IS the PTR, and they are switching into the more accepted rolling release setup, where stuff is patched way more regularly, with more expected issues, and more feedback. Probably going to be a difficult transition. Many parts of the editor seem to be WIP.
Took me 1 minute. It's broken about 3-5 days already. Company with 4k employees can't fix this... really...
Ahh the joys of not understanding group dynamics or how any company works. Guess what. No, just because they have 4k people doesn't mean everything will be checked, everything will be fixed, and everything will work.
Let me ask a simple question. Would you have preferred these changes now, and get to use the new tools and capabilities OR wait another X months for them?
I can work around stuff being not as awesome or functional as I would expect. I can not work around having nothing at all.
And if you think these bugs are bad... oh boy... at least you can still play a game and click on things *Cough*DotA 2*Cough*
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And this would indeed work, and the correct process.
Now imagine, you have 30 mechanics, and 10000x the machinery. Keep it all working. And no, this is not hyperbole, not when it comes to software. Each function is its own machine. And in the case of Blizzard, they maintain both the machines and the machines that make the machines.
Software is hard. No one has found a provable/effective way to truly test it. Not in any sane time frame or with a sane budget/cost ie, you CAN test everything, and make it all work reliably. It will not change, it will not be updated, and it will cost 5-6 figures per copy of software, and take 5+ years to develop. Case in point, any and all medical software that controls equipment. They are not even allowed to alter the OS, let alone the software itself, without re certifying it.
Now, should they have done a PTR? I would argue, this IS the PTR, and they are switching into the more accepted rolling release setup, where stuff is patched way more regularly, with more expected issues, and more feedback. Probably going to be a difficult transition. Many parts of the editor seem to be WIP.
Ahh the joys of not understanding group dynamics or how any company works. Guess what. No, just because they have 4k people doesn't mean everything will be checked, everything will be fixed, and everything will work.
Let me ask a simple question. Would you have preferred these changes now, and get to use the new tools and capabilities OR wait another X months for them?
I can work around stuff being not as awesome or functional as I would expect. I can not work around having nothing at all.
And if you think these bugs are bad... oh boy... at least you can still play a game and click on things *Cough*DotA 2*Cough*