256*256 maps lag like hell now. I had a map with about 600 units, nothing really taxing as the engine is comfortable with about 800 normally, which has gone from 120fps to 30 with a harsh, unplayable stutter. Nothing even changed besides the game client being patched. I see people complaining that large team games of regular sc2 matches are just as bad.
Oddly smaller maps (not much smaller. Talking 208*208) with even more units (800+) show absolutely no change in fps.
Has anyone found a fix for all the (Unnamed) stuff? I've done TYAs fix for the locale but all the unedited actors have (Unnamed) in their name.
My fix only stops some localization errors with enGB locale. Sadly it doesn't bring back all the missing prefixes and suffixes. In the meantime I'd suggest just looking at raw data instead as most of these are still named in recognizable ways. In the terrain editor, you can select something and it's raw data name will appear in the bottom right.