Pitfall: Transient flag on morph abilities causes the game to crash after repeated use if the morphing unit is currently in combat. This is reliably reproducible.
Solution: Remove the transient flag on morph abilities.
256*256 maps lag like hell now. I had a map with about 600 units, nothing really taxing as the engine is comfortable with about 800 normally, which has gone from 120fps to 30 with a harsh, unplayable stutter. Nothing even changed besides the game client being patched. I see people complaining that large team games of regular sc2 matches are just as bad.
Oddly smaller maps (not much smaller. Talking 208*208) with even more units (800+) show absolutely no change in fps.
This is a completely unmodified UI using a unit with a veterancy behavior. The weapon icon should be displayed, but is not. This happens with any weapon, including ones made by Blizzard.
Has anyone found a fix for all the (Unnamed) stuff? I've done TYAs fix for the locale but all the unedited actors have (Unnamed) in their name.
My fix only stops some localization errors with enGB locale. Sadly it doesn't bring back all the missing prefixes and suffixes. In the meantime I'd suggest just looking at raw data instead as most of these are still named in recognizable ways. In the terrain editor, you can select something and it's raw data name will appear in the bottom right.
Add this UI layout;
Yeah settings just got reset in a patch a few hours ago.
Silly question; you've unchecked "Hide Arcade Lobby" in "Map Properties" -> "Options" right?
@marc512: Go
I don't have this issue. Points work fine for me. Not saying you're incorrect, just that it doesn't appear to be global.
Pitfall: Transient flag on morph abilities causes the game to crash after repeated use if the morphing unit is currently in combat. This is reliably reproducible.
Solution: Remove the transient flag on morph abilities.
256*256 maps lag like hell now. I had a map with about 600 units, nothing really taxing as the engine is comfortable with about 800 normally, which has gone from 120fps to 30 with a harsh, unplayable stutter. Nothing even changed besides the game client being patched. I see people complaining that large team games of regular sc2 matches are just as bad.
Oddly smaller maps (not much smaller. Talking 208*208) with even more units (800+) show absolutely no change in fps.
Here's the old Narud static if you're in need of it;
The colors look a bit messed up but it's a straight export.
And for anyone curious, this is the new Narud static;
I guess we'll be seeing him again.
@sandround: Go
Yeah I've been able to publish without any issues.
Works perfectly, thank you! Much appreciated!
No worries! Thank you for all you're doing regarding support for this patch.
Would you mind posting the XML text that you used to fix the missing hero weapon icons if you have the time? Thanks!
Hero weapon icons are no longer being displayed.
This is a completely unmodified UI using a unit with a veterancy behavior. The weapon icon should be displayed, but is not. This happens with any weapon, including ones made by Blizzard.
I don't have a solution for this.
Sounds like you've got a trigger error. Turn on error displaying during online games and run it online. The error should show.
My fix only stops some localization errors with enGB locale. Sadly it doesn't bring back all the missing prefixes and suffixes. In the meantime I'd suggest just looking at raw data instead as most of these are still named in recognizable ways. In the terrain editor, you can select something and it's raw data name will appear in the bottom right.
Try performing an act that adds new text. For me, it was changing the map's name.