All maps are in the B.net cache. They are always stored with an S2MA extension, so search for that, pull everything out, then use MPQEditor to examine them.
They will be small, simply because most of the main logic/assets are in the different dependencies. I also am guessing that the mutators are being applied as dependencies to a slightly renamed version of the coop map, or they are using them as extension mods.
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All maps are in the B.net cache. They are always stored with an S2MA extension, so search for that, pull everything out, then use MPQEditor to examine them.
They will be small, simply because most of the main logic/assets are in the different dependencies. I also am guessing that the mutators are being applied as dependencies to a slightly renamed version of the coop map, or they are using them as extension mods.