First of all, I love how most of you guys only read my "YESSSSS" in my comment without actually reading the rest, which explains my enthusiasm. I dont care about coop. Lol.
I'd love it if that was true, but I'm sure that changes they make for co-op will break maps just as bad.
Nah. Sure, now and again they will release a patch that will do some damage, thats expected and ok. But it has always been the big expansions (HOTS, LOTV and Nova) that have caused huge problems and sometimes even irreversible damage, simply because for these expansions they change fundamental things in the engine or the hardcoded stuff. That has never happened with ordinary patches and Im sure it wont happen now that the SC2 development seems mostly complete.
So it looks like Arcane, Vindicator, NiceUsername, and myself will be attending BlizzCon this year. If anyone else is going, shoot me a PM and I'll buy you a drink.
Questions for you all:
1. What new SCII editor features would be the most beneficial to new mapmakers?
2. Any questions you'd like us to pass onto the dev team?
For the sake of terraining and visuals, I would love for fog (color, distance, density and so on) to be able to be set for each player individually (just like we can do for lighting settings). That way, we can make a diverse set of landscapes in a single map and still use fog in an effective way in said landscapes (seeing how fog is an incredibly powerfull tool to create convincing terrain). Can you ask the devs about this? Would be much appreciated.
First of all, I love how most of you guys only read my "YESSSSS" in my comment without actually reading the rest, which explains my enthusiasm. I dont care about coop. Lol.
Nah. Sure, now and again they will release a patch that will do some damage, thats expected and ok. But it has always been the big expansions (HOTS, LOTV and Nova) that have caused huge problems and sometimes even irreversible damage, simply because for these expansions they change fundamental things in the engine or the hardcoded stuff. That has never happened with ordinary patches and Im sure it wont happen now that the SC2 development seems mostly complete.
YES. YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
God thank fuck. Finally no more DLC releases that fundamentally break maps. Thank god I dont have to worry about that anymore.
For the sake of terraining and visuals, I would love for fog (color, distance, density and so on) to be able to be set for each player individually (just like we can do for lighting settings). That way, we can make a diverse set of landscapes in a single map and still use fog in an effective way in said landscapes (seeing how fog is an incredibly powerfull tool to create convincing terrain). Can you ask the devs about this? Would be much appreciated.