Project workplace and Map Feedback could be merged as both fulfil almost exactly the same role with maps having posts in both.
I disagree with that because of the following:
Project Workplace = Mostly work in progress (you could even say a log of what you are working on for the map etc.)
Map Feedback = only work that is (almost) out of alpha stage. (so basically asking players to find the bugs that you have missed)
another difference is that projects in Project Workplace do not always request feedback, but are more of a showcase of this is what I've made. while Map Feedback is specifically focused at "I've created this and what do you think can be improved?"
Ok maps from the Project Workspace get mentioned in Map Feedback, because they have reached the point where feedback is needed.
But what you say could also load to: Project Workspace and the Maps section should be merged since they both contain the same information.
which are also 2 different things. Maps section is the location where you can upload the maps you've made, but until you've reached the point where other people can play around in your map you would only have the Project Workspace available. Also the Project Workspace is more publicly visible compared to the Maps section.
Note that the stuff I write below is my own opinion, and not that of the moderators in general.
UI Development section is (almost) entirely about SC2Layout Files, and not Dialogs/Dialog Items. Sure you can have posts there about whether or not some UI setup looks good orso while it is made out of dialogs, but it isn't the place to ask how to do dialog specific stuff. like have a dialog button click cause an unit to dance.
Also the Term Triggers doesn't give people the idea that it would also contain UI specific stuff, like once more SC2Layout files. Which are unique to the UI Development. So in other words, the UI Development forum can't be joined with the Trigger forum because of the different focus they have.
And well in general now:
All these specific forums we have here allow people to find the answer to their specific problem faster. It does not matter much if your question overlaps between Triggers and Data, you would get redirected by the people viewing the thread to the correct forum and Moderators would probably even help you by moving your post to the correct forum, so you don't have to create an entirely new thread for it. eg. something you wanted to do in data isn't possible there, but you can do it with triggers, or vise-versa.
Also you say that they are inactive... if some forums are indeed inactive and not just having low-activity, then we might even be better off without them, since nobody uses them anyway.... While you are confronting the low-activity stuff, because there are few people who use it. or it isn't used that often. The UI Dev forum is a good example of something that people will barely post in. Most of the time that they are working on their map, they are working on functionality (Terrain/Triggers/Data/Models/etc.) but when they come to the part where they say: our UI doesn't suffice they will head over to the UI Dev forum. but if it isn't there then they would not know where to look and would have to browse through all the forums to find the correct one. Which is actually worse because if they ask a question about the UI in the Trigger forum, then nobody would reply to it, because they wouldn't know the answer to the question because it is specifically directed to the UI. my UI Tutorial contains a good number of UI questions on its own. But I would be the only one monitoring that, and it is better to have a forum about UI where multiple people can keep track of the questions and reply to it, because they either have the same problem or had the problem and know the answer, or are willing to check the problem and give a solution.
And what if you want a custom image made, first stop Artist Tavern while when you are not certain of what you want and are looking for images, then you would go to the Art Assets to browse the art there. When you are looking for Art, you don't want to open a thread that says: Dialog Backgrounds made Easy, and notice that it does not contain Images that can be used as dialog backgrounds, but instead contains a trigger library which holds a trigger that can be used to create and modify the background for dialogs with the specification of the type of image used (Border/Normal/....)
Or turning it around, you want to make custom images for people because you like working with art programs. You would want to create a thread in which people can place requests for certain images. Having this thread inside a forum where tons of people also post other stuff makes it kinda useless because nobody would notice that you are willing to create images for them. Having the Artist Tavern allows Image designers their own thread and allows them to be found easily.
So basically I agree with EW as well.
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I disagree with that because of the following:
Project Workplace = Mostly work in progress (you could even say a log of what you are working on for the map etc.)
Map Feedback = only work that is (almost) out of alpha stage. (so basically asking players to find the bugs that you have missed)
another difference is that projects in Project Workplace do not always request feedback, but are more of a showcase of this is what I've made. while Map Feedback is specifically focused at "I've created this and what do you think can be improved?"
Ok maps from the Project Workspace get mentioned in Map Feedback, because they have reached the point where feedback is needed.
But what you say could also load to: Project Workspace and the Maps section should be merged since they both contain the same information.
which are also 2 different things. Maps section is the location where you can upload the maps you've made, but until you've reached the point where other people can play around in your map you would only have the Project Workspace available. Also the Project Workspace is more publicly visible compared to the Maps section.
Note that the stuff I write below is my own opinion, and not that of the moderators in general.
UI Development section is (almost) entirely about SC2Layout Files, and not Dialogs/Dialog Items. Sure you can have posts there about whether or not some UI setup looks good orso while it is made out of dialogs, but it isn't the place to ask how to do dialog specific stuff. like have a dialog button click cause an unit to dance.
Also the Term Triggers doesn't give people the idea that it would also contain UI specific stuff, like once more SC2Layout files. Which are unique to the UI Development. So in other words, the UI Development forum can't be joined with the Trigger forum because of the different focus they have.
And well in general now:
All these specific forums we have here allow people to find the answer to their specific problem faster. It does not matter much if your question overlaps between Triggers and Data, you would get redirected by the people viewing the thread to the correct forum and Moderators would probably even help you by moving your post to the correct forum, so you don't have to create an entirely new thread for it. eg. something you wanted to do in data isn't possible there, but you can do it with triggers, or vise-versa.
Also you say that they are inactive... if some forums are indeed inactive and not just having low-activity, then we might even be better off without them, since nobody uses them anyway.... While you are confronting the low-activity stuff, because there are few people who use it. or it isn't used that often. The UI Dev forum is a good example of something that people will barely post in. Most of the time that they are working on their map, they are working on functionality (Terrain/Triggers/Data/Models/etc.) but when they come to the part where they say: our UI doesn't suffice they will head over to the UI Dev forum. but if it isn't there then they would not know where to look and would have to browse through all the forums to find the correct one. Which is actually worse because if they ask a question about the UI in the Trigger forum, then nobody would reply to it, because they wouldn't know the answer to the question because it is specifically directed to the UI. my UI Tutorial contains a good number of UI questions on its own. But I would be the only one monitoring that, and it is better to have a forum about UI where multiple people can keep track of the questions and reply to it, because they either have the same problem or had the problem and know the answer, or are willing to check the problem and give a solution.
And what if you want a custom image made, first stop Artist Tavern while when you are not certain of what you want and are looking for images, then you would go to the Art Assets to browse the art there. When you are looking for Art, you don't want to open a thread that says: Dialog Backgrounds made Easy, and notice that it does not contain Images that can be used as dialog backgrounds, but instead contains a trigger library which holds a trigger that can be used to create and modify the background for dialogs with the specification of the type of image used (Border/Normal/....)
Or turning it around, you want to make custom images for people because you like working with art programs. You would want to create a thread in which people can place requests for certain images. Having this thread inside a forum where tons of people also post other stuff makes it kinda useless because nobody would notice that you are willing to create images for them. Having the Artist Tavern allows Image designers their own thread and allows them to be found easily.
So basically I agree with EW as well.