Yes. I want to showcase them first for my own campaign, which is somewhat a remake. After I release them myself, I'll release assets for them for download.
You should have me join the team as well. But it seems I'm not worthy. :(
Well, here's an update. Turned off camera DOF for this one.
Shuttle has been retextured.
Fixed the Carrier "TAV" problem. Apparently, the attachment Ref_Center should not be moving along with the model or impact actors might miss it and report the cannot find volume error. Maybe this goes with other attachments that are being targeted by impact actors.
anyway here it is:
Next up should be Citadel of Adun and Cerebrate models.
It will be a pleasure. I'll upload it after a few more tries trying to fix the problem where attacks can't seem to find its target_volume sometimes. "Ref_Center" it says has no target volume?
Anyway, I'll send you a link maybe in a few hours.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Thanks Grad. I'm trying to fix a sort of TAV problem when the unit takes impact from interceptor attacks. Other impacts don't create issues. Have you encountered this koind of problem yet?
3ds max. It's not sculpted though. I'm not quite there yet when it comes to baking.
This one is done by creating shapes, then attaching them together just like before. No special ninja moves. XD
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Here's a preview of the changes with protoss and terran:
Changes:
1. New Shuttle model -- requires death model. has birth model.
2. High Templar Model -- requires new one maybe. It's made for SC2 Survivors 2016's Teradun character. Requires actor and model for casting spells attached to head.
3. Unit sizes (xyz) changes for Air and Ground units.
4. Supply depot size. Placement, and footprint as well.
5. Harvest rate reduced to 5.6 from 5.4 SCMR settings. and 2 harvesters from 3 harvesters per mineral patch.
Rollback Post to RevisionRollBack
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Citadel of Adun sketch.
I don't know if this works, but I'm feeling bit meh about this one. I don't know, it just doesn't feel right.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Can ragdolls be removed? I'd have them removed if possible.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
It's fine. I'm kidding. Anyway, I'll release the models once I get it out. For now, just look forward to them, and more models, should time allow it.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Yes. I want to showcase them first for my own campaign, which is somewhat a remake. After I release them myself, I'll release assets for them for download.
You should have me join the team as well. But it seems I'm not worthy. :(
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Thanks man.
Well, here's an update. Turned off camera DOF for this one.
Shuttle has been retextured.
Fixed the Carrier "TAV" problem. Apparently, the attachment Ref_Center should not be moving along with the model or impact actors might miss it and report the cannot find volume error. Maybe this goes with other attachments that are being targeted by impact actors.
anyway here it is:
Next up should be Citadel of Adun and Cerebrate models.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
It will be a pleasure. I'll upload it after a few more tries trying to fix the problem where attacks can't seem to find its target_volume sometimes. "Ref_Center" it says has no target volume?
Anyway, I'll send you a link maybe in a few hours.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Thanks Grad. I'm trying to fix a sort of TAV problem when the unit takes impact from interceptor attacks. Other impacts don't create issues. Have you encountered this koind of problem yet?
3ds max. It's not sculpted though. I'm not quite there yet when it comes to baking.
This one is done by creating shapes, then attaching them together just like before. No special ninja moves. XD
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Carrier Birth:
Carrier 2016:
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Edit: Carrier has arrived. But my ISP is acting up. I may upload a video later.
Progress with the new Carrier.
Still banging my head on how the plates should look like.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Created a modified High Templar:
Changed HT animations, removed cape, lengthened head, changed armor design, and added new hair ribbon.
What it needs is a skirt wrapping around its waist, but I might not go there anytime soon.
video: (apologies for the video, youtube seems to have broken it or something.)
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Grad, have you changed the unit scales from vanilla SCMR 6 back to scale? I find the scale changes in vanilla SCMR 6 to be too much.
Anyway, I'll update this mod to be a sub to yours when necessary.
Impulse Anon there pointed out some new models. Are you working with GhostNova on Retro?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Here's a preview of the changes with protoss and terran:
Changes:
1. New Shuttle model -- requires death model. has birth model.
2. High Templar Model -- requires new one maybe. It's made for SC2 Survivors 2016's Teradun character. Requires actor and model for casting spells attached to head.
3. Unit sizes (xyz) changes for Air and Ground units.
4. Supply depot size. Placement, and footprint as well.
5. Harvest rate reduced to 5.6 from 5.4 SCMR settings. and 2 harvesters from 3 harvesters per mineral patch.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I've started creating a sub-mod for Mass Recall 6.
My goals are to change visual aspects of units, structures, portraits, etc. in order to make them feel and look better to my taste.
I may be able to create new Models for units that need them. A new carrier perhaps, observatory, Arbiter Tribunal.
Currently I've set the unit sizes, swapped the dragoon model, and it already feels good.
Anyway, expect more updates, as I may be porting my campaign to use this instead.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.