Not to belittle your attribute idea, but a more balanced approach (in my opinion) is to add 1 point towards each attribute when the hero levels then the player chooses where to add 2 or 3 extra points whether he or she wishes to spread it around or all in one.
I am making a sort of third-person-shooter Black Ops 2 Zombie survival with a StarCraft II Left 2 Die theme. I have nearly everything crucial completed such as the Traceline and lag-less movement (camera restrictions and fog play a huge part).
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@msong7229: Go
Not to belittle your attribute idea, but a more balanced approach (in my opinion) is to add 1 point towards each attribute when the hero levels then the player chooses where to add 2 or 3 extra points whether he or she wishes to spread it around or all in one.
I am making a sort of third-person-shooter Black Ops 2 Zombie survival with a StarCraft II Left 2 Die theme. I have nearly everything crucial completed such as the Traceline and lag-less movement (camera restrictions and fog play a huge part).