those events are from the action actor, the fallback Attachments are set to Center for the Fallback field, i cannot find a Attach Methods field.
Also, i dont know what to value to set Fallback to from Center.
EDIT: i think you have this mixed up, when i alter a value from the Attachments field it only changes where the beam is attached on the caster unit, it does NOT affect where the end point of the beam is placed (on the target point/ground)
@DrSuperEvil: Go
those events are from the action actor, the fallback Attachments are set to Center for the Fallback field, i cannot find a Attach Methods field.
Also, i dont know what to value to set Fallback to from Center.
EDIT: i think you have this mixed up, when i alter a value from the Attachments field it only changes where the beam is attached on the caster unit, it does NOT affect where the end point of the beam is placed (on the target point/ground)
@DrSuperEvil: Go
I looked at the sentry beam, as i have it right now the beam will attach to the caster and a target point on the ground
Here are my actor events
any suggestions?
I tried using At Missile but nothing showed
EDIT: can you please explain what reference actions do.
@Tekaichi: Go
My Unit will launch a missile, attached to this missile is a beam, but i don't know how to attach a beam from the caster to the missile.
It is just for visual effect.
@Tekaichi: Go
I'm having trouble creating a beam between the casting unit and the projectile itself, how do i do this?
@Tekaichi: Go
Ok, i will read some and attempt but ill post again if i get stuck ^^
How would i go about making a pull or grab ability in the data editor?
Something like a unit launches a missile or beam that will pull a unit when it collides with the beam or missile.
I am trying to learn the data editor.