You can easily control which units should receive experience and which shouldn't. Just make a few conditions in the "Pick Each Unit" loop.
How you will determine the amounts of experience you grant for a unit kill is something you'll have to figure out yourself. As a quick solution in my map I use a fraction of max health to determine the amounts of experience granted. This is something I will rework or extend later, but it works like a charm and I am using the system I described in my previous reply.
@Jinxxx123: Go
You can easily control which units should receive experience and which shouldn't. Just make a few conditions in the "Pick Each Unit" loop.
How you will determine the amounts of experience you grant for a unit kill is something you'll have to figure out yourself. As a quick solution in my map I use a fraction of max health to determine the amounts of experience granted. This is something I will rework or extend later, but it works like a charm and I am using the system I described in my previous reply.
@Jinxxx123: Go
There are several threads on this topic already on this forum.