Each fighter is just a single unit. The trigger place 5 units a time in formation and order them to move to target location. Simple and they aren't really in formation, they just appears so. That's why once combat begins, each unit split up and never go back into formation again.. However, it definitely looks very cool to watch 10 squardons of fighters all flying in a V formation toward their enemy. And the squardrons in front breaks up into dogfights row after row until there's a huge dog fight everywhere..
I'm going to add missiles to each fighter too, so right before they engage, each fighter will launch a long range missile first before each fighter gets in range for their dog fights. There's so much I want to add to the map...its actually kinda depressing because there's so much to do, it feels like the map will never get finished. :)
hehe, yeah. The 'scarcasm' was the main reason I wanted to make the video, thought it would be kinda funny. :) And the starships turned out pretty awesome too. That real inspiration was actually the video of the zealot dancing on Ultralisk. After watching that, I decided to go all out and do tons of attachments to the terrran buildings to make it look like a flying ship. Originally, the modules were just bland buildings.
yeah, making them look more like a real starship ... i don't know. That's a tough cookie to swallow, maybe someone can do it. But for now, its something to think about. These are 1st generation starcruisers, and the future versions might look completely different. They weren't really meant to look like a real spaceship, its obvious that they are made up of starcraft building so players can see, ah its a missile turret. Or ah, its a bunker. But a future version might make it less obvious..
The squadron of fighters is pretty tricky. It was actually implemented in the old version, where they will launch and travel in a squadron of 5. Once combat starts, they do split up though. But for the protoss fighters, they might stay in formation while in combat, so that terran and protoss fighters will look different. The zerg fighters move in swarm formation.
2016 update news:
notice there's no mention of waiting for the next update to happen in 2016. After working on the skycruiser update, I realized this project isn't going on how I first envisioned. It just wouldn't work the way it is. (ie, 3rd person camera view) This whole project actually looks better as a top-down like the original starcruisers. so there'll be no more updates with a 3rd person ship game.
latest video:
This project was formally known as Mobile Battle Fortress. Each space vessel has been changed to look more like star ships, hence the name change. Its been a while since this project was updated, and here's a new video to reflect the new change. All the other gameplay elements will remain the same. Each star ship is made up of modules that upgrade into weapons. The starship is powered by reactor modules and moved by engine modules. Everything requires power, so the idea is to manuever your vulnerable reactors and engines away from enemy fire. There's a lot of different class of star ships.
@deathkad: Go
Each fighter is just a single unit. The trigger place 5 units a time in formation and order them to move to target location. Simple and they aren't really in formation, they just appears so. That's why once combat begins, each unit split up and never go back into formation again.. However, it definitely looks very cool to watch 10 squardons of fighters all flying in a V formation toward their enemy. And the squardrons in front breaks up into dogfights row after row until there's a huge dog fight everywhere..
I'm going to add missiles to each fighter too, so right before they engage, each fighter will launch a long range missile first before each fighter gets in range for their dog fights. There's so much I want to add to the map...its actually kinda depressing because there's so much to do, it feels like the map will never get finished. :)
@Ash4meD: Go
hehe, yeah. The 'scarcasm' was the main reason I wanted to make the video, thought it would be kinda funny. :) And the starships turned out pretty awesome too. That real inspiration was actually the video of the zealot dancing on Ultralisk. After watching that, I decided to go all out and do tons of attachments to the terrran buildings to make it look like a flying ship. Originally, the modules were just bland buildings.
yeah, making them look more like a real starship ... i don't know. That's a tough cookie to swallow, maybe someone can do it. But for now, its something to think about. These are 1st generation starcruisers, and the future versions might look completely different. They weren't really meant to look like a real spaceship, its obvious that they are made up of starcraft building so players can see, ah its a missile turret. Or ah, its a bunker. But a future version might make it less obvious..
The squadron of fighters is pretty tricky. It was actually implemented in the old version, where they will launch and travel in a squadron of 5. Once combat starts, they do split up though. But for the protoss fighters, they might stay in formation while in combat, so that terran and protoss fighters will look different. The zerg fighters move in swarm formation.
2016 update news: notice there's no mention of waiting for the next update to happen in 2016. After working on the skycruiser update, I realized this project isn't going on how I first envisioned. It just wouldn't work the way it is. (ie, 3rd person camera view) This whole project actually looks better as a top-down like the original starcruisers. so there'll be no more updates with a 3rd person ship game.
latest video:
This project was formally known as Mobile Battle Fortress. Each space vessel has been changed to look more like star ships, hence the name change. Its been a while since this project was updated, and here's a new video to reflect the new change. All the other gameplay elements will remain the same. Each star ship is made up of modules that upgrade into weapons. The starship is powered by reactor modules and moved by engine modules. Everything requires power, so the idea is to manuever your vulnerable reactors and engines away from enemy fire. There's a lot of different class of star ships.
Here's a sample video: