Cod 4 Modern Warfare 2... no dedicated servers = mega fail = Bnet 2.0
well no dedicated servers fails for everyone with internet behind americas. cause no matter what you end up with a high ping making the game unenjoyable(for the likes of us in australia/nz and probably a lot more countries)
Yeah but no dedicated servers didn't render the game unplayable, it's nowhere near as big a failure as Bnet 2.0. Sure it may be an annoyance, but only for those outside the US, and even then the game's still playable (unless you're from a third-world country and can't get anything beyond 56k). This popularity system makes custom gaming all but impossible. If you want a better example, imagine MW2 without dedicated servers, AND a limit to 5 games at any given time, and you get banned if you have a good ping. That system would rival the popularity system.
Yup, whiskee. No matter how much people complain, the regular player base is very happy with the popularity system. I disagree that blizzard say we should dumb them down. But the current system is made for a few maps to fill up fast. And that's what popularity system is good for. And regular players don't care for diversity, otherwise they would have just quit playing the same 5 maps that had been here since release.
In theory, one of the popular tug maps could get replaced, if another one that's better come along. But the current system forbid new maps from being made, so we won't see better maps being made.
The popularity system isn't designed for a few maps to fill up fast, it's designed so that a few maps will stay at the top, regardless if they're good or bad. in SC and WC3, if you hosted a good and popular map, it'd be full in less then a minute. I mean christ if you went and hosted DOTA, it was full before you even got into the lobby.
I mean this popularity system simply doesn't have a single redeeming quality. Anything it can do, the old way did a thousand times better. The only reason the tug games remain at the top, is because there's nothing else to play. If you decided "fuck these, I'ma play something else", you can enjoy sitting in an empty lobby for three hours. So it's either play the shitty tug maps, or play nothing at all. Only way to get rid of them would require a MASSIVE organizational effort to get every player on bnet to boycott it, and even if everyone wanted to do that, we couldn't possibly organize such an under-taking.
And even then, if every player did that, the bots would just keep boosting the map to the top anyways. The popularity system really is the worst fucking thing I have seen in any game, ever, in the history of gaming. I dare anyone to name a worst hosting system then the popularity system. And the fact that blizzard refuses to fix it, refuses to go back to the way that worked for twelve goddamned years, proves just how little they actually care for the players.
How are you using the editor without the game? I thought you could only get the editor with the game and only use the editor by signing into battle.net with an account that has SC2 registered to it.
I'm slowly working on a map. Not putting much effort into it since the popularity discourages anyone making maps. I'm not sure what I'm going to do when I finish it. I could put it up but it would stay in the lower depths of the custom game list forever.
The internet is a vast and wonderous thing where you can find anything and everything, for free no less. I hate Bnet and the way Blizzard treats one of the major components of it's fanbase. But they DID make a good editor, so may as well utilize the thing they did right, while boycotting the thing they did wrong.
Edit: Sand, that's bullshit. Honestly dude. SC didn't have a popularity system, you could get a full game of 12 in less then a minute if you hosted a popular map. Same with WC3. Having hundreds of maps to choose from doesn't mean every single map would have 2-3 people. If they actually fixed the popularity system, so people could see which maps were actually being hosted, and had people, good maps would be played. It's worked for twelve fucking years, it'd work now too. Just Blizzard broke the fuck out of it.
It's this crap that kept me from buying the game to begin with. Blizzard simply doesn't care about custom content anymore. It's kinda ironic really, they give us a fantastic map editor and then make any desire to use it go down the drain. "You can make anything you want, aslong as we ultimately control it, and nobody will ever play it". I'm still working on my map though, but only because I enjoy making it, as I said I don't even own the game so it's popularity doesn't matter much to me, the fun is in the creation process.
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Yeah but no dedicated servers didn't render the game unplayable, it's nowhere near as big a failure as Bnet 2.0. Sure it may be an annoyance, but only for those outside the US, and even then the game's still playable (unless you're from a third-world country and can't get anything beyond 56k). This popularity system makes custom gaming all but impossible. If you want a better example, imagine MW2 without dedicated servers, AND a limit to 5 games at any given time, and you get banned if you have a good ping. That system would rival the popularity system.
The popularity system isn't designed for a few maps to fill up fast, it's designed so that a few maps will stay at the top, regardless if they're good or bad. in SC and WC3, if you hosted a good and popular map, it'd be full in less then a minute. I mean christ if you went and hosted DOTA, it was full before you even got into the lobby.
I mean this popularity system simply doesn't have a single redeeming quality. Anything it can do, the old way did a thousand times better. The only reason the tug games remain at the top, is because there's nothing else to play. If you decided "fuck these, I'ma play something else", you can enjoy sitting in an empty lobby for three hours. So it's either play the shitty tug maps, or play nothing at all. Only way to get rid of them would require a MASSIVE organizational effort to get every player on bnet to boycott it, and even if everyone wanted to do that, we couldn't possibly organize such an under-taking.
And even then, if every player did that, the bots would just keep boosting the map to the top anyways. The popularity system really is the worst fucking thing I have seen in any game, ever, in the history of gaming. I dare anyone to name a worst hosting system then the popularity system. And the fact that blizzard refuses to fix it, refuses to go back to the way that worked for twelve goddamned years, proves just how little they actually care for the players.
It's not illegal and advocating piracy isn't against the rules.
P.S. I in no way advocated piracy :)
The internet is a vast and wonderous thing where you can find anything and everything, for free no less. I hate Bnet and the way Blizzard treats one of the major components of it's fanbase. But they DID make a good editor, so may as well utilize the thing they did right, while boycotting the thing they did wrong.
Edit: Sand, that's bullshit. Honestly dude. SC didn't have a popularity system, you could get a full game of 12 in less then a minute if you hosted a popular map. Same with WC3. Having hundreds of maps to choose from doesn't mean every single map would have 2-3 people. If they actually fixed the popularity system, so people could see which maps were actually being hosted, and had people, good maps would be played. It's worked for twelve fucking years, it'd work now too. Just Blizzard broke the fuck out of it.
It's this crap that kept me from buying the game to begin with. Blizzard simply doesn't care about custom content anymore. It's kinda ironic really, they give us a fantastic map editor and then make any desire to use it go down the drain. "You can make anything you want, aslong as we ultimately control it, and nobody will ever play it". I'm still working on my map though, but only because I enjoy making it, as I said I don't even own the game so it's popularity doesn't matter much to me, the fun is in the creation process.