I updated the Guide to explain the whole Event, Term, Action bit as well as changed the wording some and added some pictures. Enjoy! You should also be able to download the newest version of the guide using the following link: http:dl.dropbox.com/u/6606139/UberliskCreationGuide.rtf
I have no idea how adding the stuff for the Uberlisk would effect your other units. Since everything is either a duplicate of the Ultralisk or brand new it shouldn't effect other units. If you like you can share your map with me and I can see what might be the issue.
I assume your talking about the Remove Event part of my Guide in regards to the UberliskRangeAttackMissile Actors. Below is a picture of how this should look. I will see about adding an example of these Term/Set Events to the guide to make things easier. I have also attached my current test map for the Uberlisk. This map contains the Spine Crawlers attached to the Uberlisk as well as the current Death Nova ability. The first Uberlisk is meant to die to show off the Death Nova effect upon death. The second one is just to mess around with and make sure the Death Nova ability itself (that the player can activate) also works.
Ugh I think I am giving up on this Earthquake ability I can not for the life of me get the effect/actors right to just cause a terrain deformation where ever I click and if a unit happens to be in that area to cause damage to them. So far the only effects I have gotten are:
A.) The spike forms under my Unit instead of where I clicked/on the enemies I clicked on and then afterward while I move my unit the deformations continue to appear under me.
B.) I get the deformation to appear under an enemy (but only if I pretty much select that enemy), it does damage to them but if it doesn't kill them in one shot and they start moving the deformation continues to form under the enemy unit.
C.) No deformation appears at all but the damage is still applied to the select unit (once again does not seem to allow me to just target a spot on the ground where no units are around).
I have tried countless times to duplicate other abilities and change up the Target Location/Launch/etc. (such as the Baneling - Explode, the High Templar - Psionic Storm, the Infestors - Fungal Growth, etc) but no matter what I do I can't get it to work. Can anyone give me advice on how to fix this? A map or guide on the creation of the actor/effects needed to just make a point and click deformation ability would be great!
Thanks for uploading it to the site as well. Main reason I shared it like I did was that if I make changes to the file and save it then anyone clicking the link will automatically get the newest version. Just a handy feature of DropBox. :). Also I am making some progress on the earthquake ability. I got it to the point that it will cause a spike to shot from the ground at the location of enemies when it does damage to enemies. I still can't get it to just do the spikes at a location I click even if damage was not done to anything. Any ideas on this?
I also figured out how to get one animation to show properly on death of the Uberlisk (Death Nova) without losing the Uberlisk normal death animation. Now I just wish I could find a better animation to use for the explosion besides the nuke animation...lol.
Sorry for the delay been tinkering with other stuff in the Editor and forgot to post my little guide to creating/attaching the Spine Crawlers to the Uberlisks back. You can get the Guide from here. I am working on the EarthQuake ground deforming attack (having issues getting it to work properly on a click ground action I think it is just my brain hurting). Will also add the creation of the Death Nova effect to my Guide a bit later. Cheers
Ok Update. I got a Guide pretty much typed up for creating the Uberlisk Unit itself as well as the Spine Crawlers on it's back. Something I have come across is that although my Uberlisk will use his Melee and Spine Crawler attack against Units and Structures I cannot get the Spine Crawlers to attack Rocks (the boulders used to block entrance to bases earlier on some maps).
Any ideas on this?
I have having a friend go through the guide to make sure he can duplicate the Uberlisk without any issues and again it is just for the Spines. I will be adding info to it later for the Death Nova effect (explosion on death) and will be looking into doing the Earth Shaper (Shaker?) ability.
Anonymoose, I have been over your Uberlisk now I few times. Using it I was able to get my tentacle to extend out and kill things but it seems if they extend out to far they don't seem to fully retract back until they go to attack something else. Sometimes they even seem to get stuck in mid-air and my Uberlisk can just keep walking away while the tentacles just keep extending until another enemy is within range. Any ideas of what could be wrong? I made a direct copy of your Movers for the attack and retract so not sure what is causing the issue.
If anyone wants to take a look at it and give me some ideas let me know.
Also I am in the process of trying to get the death effects to work like they did for the BlizzCon Uberlisk. i.e some kinds of "psionic" blast along with the Ultralisk normal death animation. I already have the explosion radius damage effect working just need to get something visually showing for this. Any ideas on accomplishing this would be greatly appreciated as well.
OK I resolved Anonymoose problem with his Uberlisk not doing his Melee attacks. All you have to do is remove the "Can Initiate Attack" option from Options for the UltraliskRange Weapons. In testing this the Spine Crawlers still attack anything that gets within range but the Uberlisk will still do it's Melee attack (Kaiser Blades) if anything manages to get that close to it...lol!
Also I figured out my issues with the tentacles not shooting out. Had to do with my UltraliskRangeLMWeapon Actors and an Event I was missing. This however had caused a new problem. The Tentacles don't seem to fully retract back after they attack and nothing else is around to attack. Think this is a range or timing setting I need to track down.
Sorry about the lack of response. I am still typing up what is really needed to do all this. Keep in mind I mad a lot of crap that wasn't needed when doing all my testing so trying to recreate the Uberlisk with only what is needed to get it to work. I am also "still" trying to figure out why my Tentacles are not shooting out. I have been looking over Anonymoose's map and have yet to determine the difference between them that makes his work and mine not to.
I will keep you all posted on a Guide on doing this from scratch. :)
That took a little working. You see whatever model was being used for the XML Guide had different Attachment Points setup on it then the Ultralisk Model that comes with the GE.
The XML Guide calls for having the Spine Crawler attach via the SOpAttachWeapon commands however there are no Weapon Attachment Points on the Ultralisk Model.
There are however 9 Target Points (I was told that these are usually used as point to show damage like blood spraying out on the unit). So in order to attach the Spine Crawlers I would have to use these Target Attachment Points instead. Problem is that the GE only has one target attachment command (SOpAttachTarget) and this would only allow me the use the Ultralisk Models e_attachTarget Point and none of the others.
To get around this I made duplicates of the SOpAttachTarget command and associated them to the other possible Target Points.
For my Uberlisk I ended up using the Points Target, Target1, Target7, Target8, and Head (Head is actually it's own command called SOpAttachHead)
Once I had the ability to tell it to attach the Actors (the Spine Crawler Model Additions) to the separate Target locations they appeared just find. Still have had no luck on getting the tentacles of the Spin Crawlers to actually shot out though.
I am in the works of typing up a Step-by-Step Guide on how to do this within the Data Editor (that is attaching one model to the other).
Also I know that at BlizzCon they said they made this whole thing using just the Data Editor but a lot on the headache I had with this would have been solved if I just copied the Ultralisk Model into something like 3dMax, added my own Attachment Points and this imported it back in. :p
I have been able to partially create the Uberlisk using the Data Editor in GE. I am till having issues getting the actual Spine Crawler Tentacle animation to play right but the sounds and damage from them work.
You can see it in action here: (not sure how to embed a video on this forum)
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I updated the Guide to explain the whole Event, Term, Action bit as well as changed the wording some and added some pictures. Enjoy! You should also be able to download the newest version of the guide using the following link: http:dl.dropbox.com/u/6606139/UberliskCreationGuide.rtf
@ForbiddenDonut99: Go
I have no idea how adding the stuff for the Uberlisk would effect your other units. Since everything is either a duplicate of the Ultralisk or brand new it shouldn't effect other units. If you like you can share your map with me and I can see what might be the issue.
@CDDK: Go
I assume your talking about the Remove Event part of my Guide in regards to the UberliskRangeAttackMissile Actors. Below is a picture of how this should look. I will see about adding an example of these Term/Set Events to the guide to make things easier. I have also attached my current test map for the Uberlisk. This map contains the Spine Crawlers attached to the Uberlisk as well as the current Death Nova ability. The first Uberlisk is meant to die to show off the Death Nova effect upon death. The second one is just to mess around with and make sure the Death Nova ability itself (that the player can activate) also works.
Ugh I think I am giving up on this Earthquake ability I can not for the life of me get the effect/actors right to just cause a terrain deformation where ever I click and if a unit happens to be in that area to cause damage to them. So far the only effects I have gotten are:
A.) The spike forms under my Unit instead of where I clicked/on the enemies I clicked on and then afterward while I move my unit the deformations continue to appear under me.
B.) I get the deformation to appear under an enemy (but only if I pretty much select that enemy), it does damage to them but if it doesn't kill them in one shot and they start moving the deformation continues to form under the enemy unit.
C.) No deformation appears at all but the damage is still applied to the select unit (once again does not seem to allow me to just target a spot on the ground where no units are around).
I have tried countless times to duplicate other abilities and change up the Target Location/Launch/etc. (such as the Baneling - Explode, the High Templar - Psionic Storm, the Infestors - Fungal Growth, etc) but no matter what I do I can't get it to work. Can anyone give me advice on how to fix this? A map or guide on the creation of the actor/effects needed to just make a point and click deformation ability would be great!
@Sixen: Go
Thanks for uploading it to the site as well. Main reason I shared it like I did was that if I make changes to the file and save it then anyone clicking the link will automatically get the newest version. Just a handy feature of DropBox. :). Also I am making some progress on the earthquake ability. I got it to the point that it will cause a spike to shot from the ground at the location of enemies when it does damage to enemies. I still can't get it to just do the spikes at a location I click even if damage was not done to anything. Any ideas on this?
I also figured out how to get one animation to show properly on death of the Uberlisk (Death Nova) without losing the Uberlisk normal death animation. Now I just wish I could find a better animation to use for the explosion besides the nuke animation...lol.
Sorry for the delay been tinkering with other stuff in the Editor and forgot to post my little guide to creating/attaching the Spine Crawlers to the Uberlisks back. You can get the Guide from here. I am working on the EarthQuake ground deforming attack (having issues getting it to work properly on a click ground action I think it is just my brain hurting). Will also add the creation of the Death Nova effect to my Guide a bit later. Cheers
Ok Update. I got a Guide pretty much typed up for creating the Uberlisk Unit itself as well as the Spine Crawlers on it's back. Something I have come across is that although my Uberlisk will use his Melee and Spine Crawler attack against Units and Structures I cannot get the Spine Crawlers to attack Rocks (the boulders used to block entrance to bases earlier on some maps).
Any ideas on this?
I have having a friend go through the guide to make sure he can duplicate the Uberlisk without any issues and again it is just for the Spines. I will be adding info to it later for the Death Nova effect (explosion on death) and will be looking into doing the Earth Shaper (Shaker?) ability.
@Anonymoose: Go
Anonymoose, I have been over your Uberlisk now I few times. Using it I was able to get my tentacle to extend out and kill things but it seems if they extend out to far they don't seem to fully retract back until they go to attack something else. Sometimes they even seem to get stuck in mid-air and my Uberlisk can just keep walking away while the tentacles just keep extending until another enemy is within range. Any ideas of what could be wrong? I made a direct copy of your Movers for the attack and retract so not sure what is causing the issue.
If anyone wants to take a look at it and give me some ideas let me know.
Also I am in the process of trying to get the death effects to work like they did for the BlizzCon Uberlisk. i.e some kinds of "psionic" blast along with the Ultralisk normal death animation. I already have the explosion radius damage effect working just need to get something visually showing for this. Any ideas on accomplishing this would be greatly appreciated as well.
OK I resolved Anonymoose problem with his Uberlisk not doing his Melee attacks. All you have to do is remove the "Can Initiate Attack" option from Options for the UltraliskRange Weapons. In testing this the Spine Crawlers still attack anything that gets within range but the Uberlisk will still do it's Melee attack (Kaiser Blades) if anything manages to get that close to it...lol!
Also I figured out my issues with the tentacles not shooting out. Had to do with my UltraliskRangeLMWeapon Actors and an Event I was missing. This however had caused a new problem. The Tentacles don't seem to fully retract back after they attack and nothing else is around to attack. Think this is a range or timing setting I need to track down.
@Sixen: Go
Sorry about the lack of response. I am still typing up what is really needed to do all this. Keep in mind I mad a lot of crap that wasn't needed when doing all my testing so trying to recreate the Uberlisk with only what is needed to get it to work. I am also "still" trying to figure out why my Tentacles are not shooting out. I have been looking over Anonymoose's map and have yet to determine the difference between them that makes his work and mine not to.
I will keep you all posted on a Guide on doing this from scratch. :)
@Pychnight: Go
That took a little working. You see whatever model was being used for the XML Guide had different Attachment Points setup on it then the Ultralisk Model that comes with the GE.
The XML Guide calls for having the Spine Crawler attach via the SOpAttachWeapon commands however there are no Weapon Attachment Points on the Ultralisk Model.
There are however 9 Target Points (I was told that these are usually used as point to show damage like blood spraying out on the unit). So in order to attach the Spine Crawlers I would have to use these Target Attachment Points instead. Problem is that the GE only has one target attachment command (SOpAttachTarget) and this would only allow me the use the Ultralisk Models e_attachTarget Point and none of the others.
To get around this I made duplicates of the SOpAttachTarget command and associated them to the other possible Target Points. For my Uberlisk I ended up using the Points Target, Target1, Target7, Target8, and Head (Head is actually it's own command called SOpAttachHead)
Once I had the ability to tell it to attach the Actors (the Spine Crawler Model Additions) to the separate Target locations they appeared just find. Still have had no luck on getting the tentacles of the Spin Crawlers to actually shot out though.
I am in the works of typing up a Step-by-Step Guide on how to do this within the Data Editor (that is attaching one model to the other). Also I know that at BlizzCon they said they made this whole thing using just the Data Editor but a lot on the headache I had with this would have been solved if I just copied the Ultralisk Model into something like 3dMax, added my own Attachment Points and this imported it back in. :p
I have been able to partially create the Uberlisk using the Data Editor in GE. I am till having issues getting the actual Spine Crawler Tentacle animation to play right but the sounds and damage from them work.
You can see it in action here: (not sure how to embed a video on this forum)