I don't, unfortunately. I could explore the SC2 mpqs, but I'm not familiar with them, while I knew the W3 ones like the palm of my hand. Right now, my bet is that the paths are there for when they introduce the content, so they don't need to edit anything, but there's always the possibility of everything being inside a submpq (like W3 changeable cliffs and terrain textures, as well as some doodads like trees and rocks) or simply encrypted (like the entire game client before the release).
As for the Aiur Chef decals, I think they're only inside the map itself, I haven't checked outside of it (the truth is that I found these news by myself while looking once again after some achievement information on Aiur Chef, which makes me remember, I got distracted with this and didn't proceed with my original plans xDDD).
However, they lack the typical pattern, so I doubt they're of use outside the custom map itself.
I'll check the achievements of Aiur Chef tomorrow, together with the other 2 maps. I didn't look them enough when they were released, and I would like to datamine what those achievements are about with a clear result, to see what we can expect once their beta ends. If I find anything else more, I'll post everything here asap :).
The key of everything is to search by concrete element. Searching in the "big" group picture is useless, since they seem to avoid updating that one (Beta Feat of Strength is still there). If you check the decal group image, it's outdated as far as Patch 1.0, and you'll be confused when you see the new decal elements linking to black positions in that chart, while in truth, there's the image, alone, inside the files, separated from the big picture. I haven't found the portraits yet, but decals are pretty visible under textures in the data/object editor.
Believe or not, I'm still searching for the AI avatar (the one the computers show in the loading screen). I can't find it anywhere, although I haven't looked everywhere yet. That one may hold the key for finding the others.
PS: By the way, where's Lion? I don't see it anywhere, maybe it's because I'm looking from the texture side :S.
Can't find Lion, but may be related to Leon, a Blizzard All Stars character.
Also, those portraits aren't the only thing "missing" from the files. This: ui_wol_achievementicons_sheet7.dds has been missing since Patch 1.2, and it includes the icons of the achievements for the official custom maps.
Also, there's some colored Aiur Chef decals. I don't think they fit as rewards, but they're there, 8 in total, representing food-related stuff.
Looking at this one more time...
I noticed that all of the portraits link to nonexistant files, but then, in-game, they work fine :S.
Just see for yourselves: go to rewards inside the data editor and check the models of the portraits, they don't exist!
This makes me think that we may be searching them wrong... I'm not sure.
I'll post any updates later.
Edit: Nah, didn't find anything new.
Only this: Left 2 Die achievement names (although I think they were already posted)
I don't, unfortunately. I could explore the SC2 mpqs, but I'm not familiar with them, while I knew the W3 ones like the palm of my hand. Right now, my bet is that the paths are there for when they introduce the content, so they don't need to edit anything, but there's always the possibility of everything being inside a submpq (like W3 changeable cliffs and terrain textures, as well as some doodads like trees and rocks) or simply encrypted (like the entire game client before the release).
As for the Aiur Chef decals, I think they're only inside the map itself, I haven't checked outside of it (the truth is that I found these news by myself while looking once again after some achievement information on Aiur Chef, which makes me remember, I got distracted with this and didn't proceed with my original plans xDDD).
However, they lack the typical pattern, so I doubt they're of use outside the custom map itself.
I'll check the achievements of Aiur Chef tomorrow, together with the other 2 maps. I didn't look them enough when they were released, and I would like to datamine what those achievements are about with a clear result, to see what we can expect once their beta ends. If I find anything else more, I'll post everything here asap :).
The key of everything is to search by concrete element. Searching in the "big" group picture is useless, since they seem to avoid updating that one (Beta Feat of Strength is still there). If you check the decal group image, it's outdated as far as Patch 1.0, and you'll be confused when you see the new decal elements linking to black positions in that chart, while in truth, there's the image, alone, inside the files, separated from the big picture. I haven't found the portraits yet, but decals are pretty visible under textures in the data/object editor.
Believe or not, I'm still searching for the AI avatar (the one the computers show in the loading screen). I can't find it anywhere, although I haven't looked everywhere yet. That one may hold the key for finding the others.
PS: By the way, where's Lion? I don't see it anywhere, maybe it's because I'm looking from the texture side :S.
Can't find Lion, but may be related to Leon, a Blizzard All Stars character.
Also, those portraits aren't the only thing "missing" from the files. This: ui_wol_achievementicons_sheet7.dds has been missing since Patch 1.2, and it includes the icons of the achievements for the official custom maps.
Also, there's some colored Aiur Chef decals. I don't think they fit as rewards, but they're there, 8 in total, representing food-related stuff.
Surprise! I was going to post these on a thread of my own, but was told there already existed one, so here they go.
Also, I found some "weird" models, of "monkeys" and "Bones", a medic (reference to the TV series? no idea).
Paths here: