My guess is that you have the tower selected, you click morph, and then it never sends the SelectionLocalUpdate.*.Stop to the previous level tower because you now have to level 2 tower selected. You never deselected the first level and you can't deselect it because it's gone. I think this is what you need to do on all the range actors:
AbilMorph.<Upgrade to next level morph>.Finish:
Destroy
and on the next level tower you would have
AbilMorph.<Upgrade to this level morph>.Finish:
Create
Yup this is true also for graphical changes such as model changes and even scale (anytime you change an actor) instead of specifying the upgrade on the event for the animation thou you could just set a morph to term but ethier way works fine.
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Yup this is true also for graphical changes such as model changes and even scale (anytime you change an actor) instead of specifying the upgrade on the event for the animation thou you could just set a morph to term but ethier way works fine.