Couldn't hand-draw normals, because details were too small, there's also some uv-mapping imperfectnesses, but after all it looks unbad. Made non-metallic parts a bit tinted with team color, also darkened diffuse to make speculars play better. Good quality of animations together with higher poly count make this model look noticeably better than WoW models, even though texture resolution is as low as most WoW models hasve, 256x256.
Would you like to add this guy to your assets?
well that feels very cool ingame
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Adun Toridas :)
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In reply to TaylorMouse:
Adun Toridas :)
In reply to TaylorMouse:
Adun Toridas :)
what's the deal with playable models tho? oO
Adun Toridas :)
excellent 'u'
Adun Toridas :)
that thing looks crazy Ouo
Adun Toridas :)
well that's kinda everything but proudmoore Ouo its still a heck of a model tho
Adun Toridas :)
well that's interesting..
Adun Toridas :)
In reply to TaylorMouse:
Adun Toridas :)
In reply to TaylorMouse:
Adun Toridas :)
:3 that spirit walker is very cool
Adun Toridas :)
because it is :b
Adun Toridas :)
well aren't those fancy :)
Adun Toridas :)
well that feels very cool ingame
Adun Toridas :)