Thanks, I followed it as it did, but for some reason my effect gets attached to the caster instead of being created at the target point. I have no idea why this happens -_-;;
Can someone explain to me how I can create an actor that is created when a missile is launched at a location, and destroy it when the missile reaches said location?
If you don't understand what I'm talking about, think about ClownZ Gladiator Wars, Project Haven. Many boss units have target area missile abilities, that warn players of the target area so that they can avoid the areas.
Tried that before, but didn't work, tried all the scopes.
The archangel has no at scope term, but it still works perfectly...
Still thanks for the response
Thanks, I followed it as it did, but for some reason my effect gets attached to the caster instead of being created at the target point. I have no idea why this happens -_-;;
@hobbidude: Go
sorry but i can get a concrete example?
Hi,
Can someone explain to me how I can create an actor that is created when a missile is launched at a location, and destroy it when the missile reaches said location?
If you don't understand what I'm talking about, think about ClownZ Gladiator Wars, Project Haven. Many boss units have target area missile abilities, that warn players of the target area so that they can avoid the areas.
Thanks in advance.