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You mean the Hidden from Default UI flag under the Stats: Flags field?
Buff behaviours have the Unit: Modification - Vital Max Bonus and Unit: Modification - Vital Maximum Fraction fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Just like my old weapon swap demo map.
A smoother method is to use Buff behaviours to add the weapon so that when the buff is disabled the weapon is removed and not just disabled.
You mean the Add Weapon To Unit and Remove Weapon From Unit action definitions?
Ah so not able to be changed ad lib.
From what I have found out the last 4 letters of the name are used to compare against the attribute ID of a race for cursor selection.
Still trying to get something for console model selection.
So how are you changing the cursor?
The .dds file format has several layers.
You mean the Hidden from Default UI flag under the Stats: Flags field?
Buff behaviours have the Unit: Modification - Vital Max Bonus and Unit: Modification - Vital Maximum Fraction fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Just like my old weapon swap demo map.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
A smoother method is to use Buff behaviours to add the weapon so that when the buff is disabled the weapon is removed and not just disabled.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You mean the Add Weapon To Unit and Remove Weapon From Unit action definitions?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ah so not able to be changed ad lib.
From what I have found out the last 4 letters of the name are used to compare against the attribute ID of a race for cursor selection.
Still trying to get something for console model selection.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So how are you changing the cursor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The .dds file format has several layers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg