Just a reminder -ve Y is forwards. Have many small 360 degree searches and more periods. You can always have a second persistent effect if 32 is not enough. Make sure your period frequency is high enough that they cannot scamper though between periods.
Check the SOps used on the lurker spikes. Also the SOp (Forward Vector) can be used to get stuff to face your unit.
Just a reminder -ve Y is forwards. Have many small 360 degree searches and more periods. You can always have a second persistent effect if 32 is not enough. Make sure your period frequency is high enough that they cannot scamper though between periods.
Check the SOps used on the lurker spikes. Also the SOp (Forward Vector) can be used to get stuff to face your unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg