You installed the addon wrongly. The addon needs to be able to create a file m3.py in the addon directory. It can't do that if you put it at a location where Blender has only read access. Please install the addon like it gets explained in the tutorial:
The m3addon folder with the souce needs to be placed in the addons folder
of the current Blender version. For Blender 2.63 this location is on
Windows XP at:
C:\Documents and Settings\%username%\Application Data\Blender Foundation\Blender\2.63\scripts\addons
and on Windows 7 at:
It can be that you need to create some folders if they aren't there yet.
You imported the texture as "Blender Files/Blender Files/Coin.tga" and not as "Coin.tga" as you specified it in Blender. Right click on the Coin.tga in the import manager and select "Move Files". Move it to the root so that it has the path "Coin.tga". Then the model should be textured correctly. If not try restarting the editor once more.
PS: Yes the large parts of the models are the textures and the animations if there are many animated bones with many keyframes. TGA textures are uncompressed. If you use a format with compression like png, dds or jpg you should get smaller files.
Hey, I've been trying to export a model but I keep getting the same bugs. When I import my model back to SC2 editor the model is motionless in all animations. It is a modified Medivac.m3 model. I'm using Blender 2.63 and a recent version of your tool (downloaded yesterday). Also the file size for the exported model is bigger than the original one even though I just changed textures and removed the red lights from the wings.
The exporter is currently exporting to many attributes as animated. As a result the static looking global loop animation of the medivac overrides all other animations. You can either wait till I fix that or just remove the global loop animation (global loop animations start with GL).
About the file size: I just implemented some file size optimizations. The size of the reexported Medivac model went down from 352KB to 296KB (original was: 232KB)
Once I solve the problem with the unnecessarly animated attributes the file size should decrease again.
I just made a commit that reduces the number of exported animated attributes drastically when exporting a file as "m3". For the export to m3a files nothing has changed. The reexported file size of the medivac is now 212KB (original: 232KB)
Somehow the global loob animation still makes trouble. When I have time I need to have a deeper look into it.
Edit: In the M3 Animation Sequences panel (of the scene tab) you need to first select "GLstand" and then click on "-" right next to the list.
@println: Go Yeah, I got it working! It happened I had saved a corrupted version already with all animations replaced. I opened a previous version, removed GL and it wroked just fine.
One more noob question: How can I import a model without placing it together with a previously opened model? How can I "close all files" in Blender? Whenever I open it there's already a stupid model I opened before. If I import a model, work on it and then close blender the model is there forever! lol
@println: Go Ok thanks. I got some problems with the exported Medivac. The smoke on the ground never goes away and the engine fire from both engines are applied at the left engine position. Is it possible to be fixed? What should I do?
I just added support for importing and exporting particle system copies. Particle system copies can be used to have the same particle system emit particles at different places. The previous lack of particle system copies was the cause why the left engine didn't show the particles properly.
The smoke propably does not vanish because the addon doesn't import and export the uv coordiantes animation yet. I plan to add that soon.