@Quote from HellFire0102:
Since you have to import Shoulders, Weapons and Helmet seperatly, the Attachement will screw up when they are nor Rotated correctly. That's why i rotated them in 3dsmax and imported. Lots of work to roatate and place them correctly. Because i have done that. Somehow the particles are not working. I didn't care so i didn't look into this. (and i really have no experience with 3dsmax) For Clarification. All attachements move with the Character. So they don't freeze like they would if you rotate them in Galaxy Editor via SOp's I have spoken to 2 very expierienced Data Editors about this, they also couldn't find out why they freeze when rotated via SOp's.
I'm not sure what you did, or who you talked to, but today I decided to muck around with wow model importing. I did all this just fine without using 3ds to do funky rotations etc:
In fact, did all that with data editor and the wow model viewer to extract. No funky site operations,
the only SO rotation I did was when the object is laying on the ground, I rotated it so they look better direction wise how they lay. Since they aren't animated while on the ground it won't matter much.. The Site Operation rotations are usually.. less than stellar for non-stationary objects, since attachment's rotations are constantly being updated by their bones' location. So even if you set explicit rotations, the moment the animation updates it'll funkify the rotation of an attachment done via site operations. It can work, but.. it's annoying and situational.
I had to clean up the default animations, tweak some things here or there, e.g. scale the shoulders, but the default imported m3 model was fine attachment wise. It had attachment points already set for the weapons and shoulders that work seamlessly in SC2. Some of the animation names aren't compatible, but easily renamed inside wow model viewer.
Also not much documentation on how to do variations with textures, so that took me a bit to isolate and get working when you equipped the armor to do a texture swap. But you're seeing a single model, with shoulders/weapon attaching.
Only thing is, I exported it with the wrong animation names, so I couldnt make the animations play through triggers yet, but thats just a matter of changing the animation names when exporting. Anyway, Im making progress.
I have gotten the wow character model for an orc warrior in tier 9 into wow along with the models for its shoulders and its helm. I am wondering if you know how to attach the thoulder and helm models. I have been trying to grok/research this with little to no avail.