Well, rather than have these sit on my hard-drive... here are all of my major maps (finished or not) that are worth looking at. Some have been page 1 popular, others have never even been published. You're welcome to use anything from them or play them etc... All of them are published on NA except for Survivors RPG and Zombie Rush. On EU I believe Death Haven is published... and I don't have a problem if you publish them privately to try with friends.
A survival map where a large group of survivors have to stay alive against a few infected. Survivors gain weapon unlocks through kills, while Infected gain new classes through kills. As Survivors die, they become infected, increasing the tension. Features dynamic map choosing and replay.
Onetwo's TD
A standard tower defense with two sides, allowing team or versus. Good variety of towers and waves, and a cool light-marker for pathing.
Prisoner Rebellion
A game of cat and mouse, reminiscent of sheep tag. One of the very few snow maps on battle.net. Prisoners try to build and eventually kill the cops, while cops try to hunt down and jail the prisoners.
Death Haven
A hero defense set in New Haven. You are an elite team sent to defend the mining town while the masses of Zerg approach. Requires a dedicated team effort, with replay encouraged as kills/rank are saved between games.
Survivor's RPG (Unfinished)
A cooperative RPG where players can do quests, gain levels, buy/sell items, duel in PVP, and have up to two hero slots saved seamlessly. Playable solo or with a group. Content is roughly a few hours worth.
Zombie Rush
A small map where you have to survive and evade the zombies for as long as possible. No weapons, just a few abilities... the last one to stay alive wins.
Hey man, awesome looking stuff. Really cool of you to release all of this to the community.
I'll be passing these around the the team here for a little bit of inspiration :) You seem to have that rare combination of good data/triggering knowledge AND awesome looking terrains. Keep it going!!
The issue with Death Haven was how tight-knit and non modular it is. I made that mistake early on... so adding anything is a pain.
I managed to do it the new version is up on battle.net currently i only have one new hero as I haven't been working on it because I'm busy working on A Rogue's Story my d2 map
Rollback Post to RevisionRollBack
Maps
A Rogue's Story
Death Haven V2
Assets
Diablo 3 Waypoint
Diablo 3 UI Tutorial
Custom Chatbox
Nothing concrete right now. I stalled my Egyptian action-RPG a few months ago.
Recently I was going to make a Darwin's Island style map except you are all Zerg who escaped from a Terran lab on an island... and you need to eat critters and animals (or other players) to rank up and eventually win.
As well, another idea I was having was to build a solo puzzle campaign using Blink mechanics, built in a sort of 'Portal' way... about solving situations.
Hey OneTwo! I know this was a long time ago, but you should update prisoner rebellion, that was the game that i played NONSTOP. I love you man, and i wish you came back! D:
EzFuSe.866
Hey OneTwo! I know this was a long time ago, but you should update prisoner rebellion, that was the game that i played NONSTOP. I love you man, and i wish you came back! D: EzFuSe.866
Thanks!
Also, just fixed the download link.
Rollback Post to RevisionRollBack
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Well, rather than have these sit on my hard-drive... here are all of my major maps (finished or not) that are worth looking at. Some have been page 1 popular, others have never even been published. You're welcome to use anything from them or play them etc... All of them are published on NA except for Survivors RPG and Zombie Rush. On EU I believe Death Haven is published... and I don't have a problem if you publish them privately to try with friends.
Download all maps: Link Removed: http://www.mediafire.com/?25ucfx7ldchssbc
(They may or may not be localized to your region)
Infection
A survival map where a large group of survivors have to stay alive against a few infected. Survivors gain weapon unlocks through kills, while Infected gain new classes through kills. As Survivors die, they become infected, increasing the tension. Features dynamic map choosing and replay.
![http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_infection.jpg](http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_infection.jpg)
Onetwo's TD
A standard tower defense with two sides, allowing team or versus. Good variety of towers and waves, and a cool light-marker for pathing.
![http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_onetwostd.jpg](http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_onetwostd.jpg)
Prisoner Rebellion
A game of cat and mouse, reminiscent of sheep tag. One of the very few snow maps on battle.net. Prisoners try to build and eventually kill the cops, while cops try to hunt down and jail the prisoners.
![http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_prisrebel.jpg](http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_prisrebel.jpg)
Death Haven
A hero defense set in New Haven. You are an elite team sent to defend the mining town while the masses of Zerg approach. Requires a dedicated team effort, with replay encouraged as kills/rank are saved between games.
![http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_deathhaven.jpg](http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_deathhaven.jpg)
Survivor's RPG (Unfinished)
A cooperative RPG where players can do quests, gain levels, buy/sell items, duel in PVP, and have up to two hero slots saved seamlessly. Playable solo or with a group. Content is roughly a few hours worth.
![http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_survivorsrpg.jpg](http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_survivorsrpg.jpg)
Zombie Rush
A small map where you have to survive and evade the zombies for as long as possible. No weapons, just a few abilities... the last one to stay alive wins.
![http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_zombierush.jpg](http://i1195.photobucket.com/albums/aa394/onetwosc/Onetwos Map Pack/screen_zombierush.jpg)
@OneTwoSC: Go
Hey man, awesome looking stuff. Really cool of you to release all of this to the community.
I'll be passing these around the the team here for a little bit of inspiration :) You seem to have that rare combination of good data/triggering knowledge AND awesome looking terrains. Keep it going!!
Alex
@alexbis: Go
i have taken death haven and made a second version that has a new hero and other bug fixes
@alexbis: Go
Thanks, enjoy :D Loved your game design on subsistence.
@xXdRaGoNrIdDeRXx: Go
The issue with Death Haven was how tight-knit and non modular it is. I made that mistake early on... so adding anything is a pain.
@OneTwoSC: Go
I managed to do it the new version is up on battle.net currently i only have one new hero as I haven't been working on it because I'm busy working on A Rogue's Story my d2 map
@xXdRaGoNrIdDeRXx: Go
Ah. Well I'm trying to make my maps easier to come back to lol but security is always a concern with banks so I try and make those confusing.
@OneTwoSC: Go
Yes that is the only issue i have is how you did your bank but I'm not needing to edit it so i should be fine
Great! Now everyone will have 650,000 kills!
@OneTwoSC: Go
Nice, I'm sad that I dont have that many "success" map to put in a pack
@progammer: Go
??
You're pretty successful I'm not sure what you mean lol. Not to mention how you also have helped the community.
Nice work, OneTwo. I know many of your tutorials helped make my maps what they are today, for whatever that's worth.
Do you have any plans for more maps in the future?
@BasharTeg: Go
Nothing concrete right now. I stalled my Egyptian action-RPG a few months ago.
Recently I was going to make a Darwin's Island style map except you are all Zerg who escaped from a Terran lab on an island... and you need to eat critters and animals (or other players) to rank up and eventually win.
As well, another idea I was having was to build a solo puzzle campaign using Blink mechanics, built in a sort of 'Portal' way... about solving situations.
@OneTwoSC: Go
Hey OneTwo! I know this was a long time ago, but you should update prisoner rebellion, that was the game that i played NONSTOP. I love you man, and i wish you came back! D: EzFuSe.866
Thanks!
Also, just fixed the download link.