Okay so I've rewritten the first mission for Heart of the Swarm twice.
Once with the player removed from the story and one with the player being a broodmother of the zerg
I have my own idea of which sounds better but I'd to hear outside opinions.
Update: I've been busy this week, rewriting the Heart of the Swarm campaign with the player being an nameless Broodmother in the swarm, as well as reworking some of the dialogue and I gotta say, I'm really happy with the results. I think this new version feels more like StarCraft not because of the 1st person perspective, but the dialogue has a bit more campiness to it that just feels right. I should be posting the finished script either tomorrow or next week and then I'll continue with the Legacy of the Void campaign.
Update: The protoss script is, for the most part, done. It's being given the once over to touch up and starting this weekend I'll begin writing the terran campaign. I have to go back through the zerg campaign script and that is why I haven't posted it up yet. I'm probably going to wait until all three are completely finished before posting them, hopefully in a week or two.
I have some exciting news everybody! I've found somebody to work on editing and currently missions 1-3 of Redux: HotS, are complete.
I won't be posting the campaign until all 12 missions are ready for testing, but at the rate we're going it shouldn't take any longer than 2 months.
Wish us luck.
Update: Mission 12 is currently being worked on, and the ingame music has been picked out, then I'll be play testing the campaign and I'll have something out before the end of next week.
The campaign is basically done, however we're having a problem setting up the background music, if anybody reading this has any experience in that field, could you lend me a hand?
There any playthroughs of this on YT yet? My mouse is too FUBAR to play anything click-heavy like an RTS right now, and I've been looking forward to this.
Not that I know of, however I was asked by a guy on youtube, his channel is called Lorerunner, and he's said he was interested in playthought the campaign.
But I don't know when he'll start recording, if he'll do it at all.
Update: So currently I'm working on the Protoss chapter of my campaign and I've been playing around with how the tech tree is going to look like, so here's what I've got planned so far. The basic template will be the WoL multiplayer tech tree (http://wiki.teamliquid.net/starcraft2/Units/WoL)
Changes: -Adding Shield Battery -Replacing Stalker with Dragoon -Add Scout to Stargate -Replace Phoenix with Corsair -Replace Void Ray with Arbiter(Requiring Fleet Beacon) -Replace Colossus with Reaver -Add Dark Archon
I might remove Dark Shrines and just place Dark Templar under Templar Archives, not sure yet.
Now the biggest change I've thought about would be to Dark Templars, I was thinking about giving them an energy bar and giving them the cloak ability, what do you think?
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@Operative7646: Go
I was afraid u drooped the ball of this campaign. Glad to see u still working on it.
Never, I promised I would work on this no matter how long it takes.
But my friend who's helping me out is doing it for free so I won't rush him.
Currently, I working on the LotV script, and redoing the maps.
Hence my asking for those maps before, which if anybodies got em I really appreciate it.
Okay so I've rewritten the first mission for Heart of the Swarm twice. Once with the player removed from the story and one with the player being a broodmother of the zerg I have my own idea of which sounds better but I'd to hear outside opinions.
Update: I've been busy this week, rewriting the Heart of the Swarm campaign with the player being an nameless Broodmother in the swarm, as well as reworking some of the dialogue and I gotta say, I'm really happy with the results. I think this new version feels more like StarCraft not because of the 1st person perspective, but the dialogue has a bit more campiness to it that just feels right. I should be posting the finished script either tomorrow or next week and then I'll continue with the Legacy of the Void campaign.
Update: The protoss script is, for the most part, done. It's being given the once over to touch up and starting this weekend I'll begin writing the terran campaign. I have to go back through the zerg campaign script and that is why I haven't posted it up yet. I'm probably going to wait until all three are completely finished before posting them, hopefully in a week or two.
I have some exciting news everybody! I've found somebody to work on editing and currently missions 1-3 of Redux: HotS, are complete. I won't be posting the campaign until all 12 missions are ready for testing, but at the rate we're going it shouldn't take any longer than 2 months. Wish us luck.
Good luck man! I can't wait for this.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Can't wait to see this, as well :)
Good luck!
Update: Mission 12 is currently being worked on, and the ingame music has been picked out, then I'll be play testing the campaign and I'll have something out before the end of next week.
The campaign is basically done, however we're having a problem setting up the background music, if anybody reading this has any experience in that field, could you lend me a hand?
There any playthroughs of this on YT yet? My mouse is too FUBAR to play anything click-heavy like an RTS right now, and I've been looking forward to this.
@Sheliek: Go
Not that I know of, however I was asked by a guy on youtube, his channel is called Lorerunner, and he's said he was interested in playthought the campaign. But I don't know when he'll start recording, if he'll do it at all.
Update: I've reuploaded all 12 maps and they should all now have working background music. Hope you enjoy the tunes.
Also currently working on mission 8 for the Protoss campaign, hoping to have them uploaded some time in February.
Update: So currently I'm working on the Protoss chapter of my campaign and I've been playing around with how the tech tree is going to look like, so here's what I've got planned so far. The basic template will be the WoL multiplayer tech tree (http://wiki.teamliquid.net/starcraft2/Units/WoL)
Changes:
-Adding Shield Battery
-Replacing Stalker with Dragoon
-Add Scout to Stargate
-Replace Phoenix with Corsair
-Replace Void Ray with Arbiter(Requiring Fleet Beacon)
-Replace Colossus with Reaver
-Add Dark Archon
I might remove Dark Shrines and just place Dark Templar under Templar Archives, not sure yet.
Now the biggest change I've thought about would be to Dark Templars, I was thinking about giving them an energy bar and giving them the cloak ability, what do you think?