The flat variation of the spinning red alarm doodad
AlarmLight_01.m3
Just changing the tint doesn't work and makes it look ugly, i'm assuming it needs to have something changed on the actual model. I was hoping it'd be easy for somebody who is smarter than I am to open it up, change a color, and reexport the animation so that it looked identical to the model now, just with a blue light instead. If i can do it some way with the data editor that'd be even better, but i don't think i can.
Sadly i think you lose lights if you import models into 3ds max. As far as i've heard this is not possible with the current exporter/importer tools, but this could change soon, as people are working on supporting more particles and lights, but I don't know how progress is going. What you might want to do instead is lower the HDR multiplier on your light to 0, then add a high HDR multiplier to a flashing light then stick it inside your light's model after tinting that blue. This is a poor workaroundd but it's the best i can think of to still retain your same light's body but get a different color.
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The flat variation of the spinning red alarm doodad
AlarmLight_01.m3
Just changing the tint doesn't work and makes it look ugly, i'm assuming it needs to have something changed on the actual model. I was hoping it'd be easy for somebody who is smarter than I am to open it up, change a color, and reexport the animation so that it looked identical to the model now, just with a blue light instead. If i can do it some way with the data editor that'd be even better, but i don't think i can.
Its possible that it might have different colors in the "variations" The "landinglights" variations have different colors.
@crabrock: Go
Sadly i think you lose lights if you import models into 3ds max. As far as i've heard this is not possible with the current exporter/importer tools, but this could change soon, as people are working on supporting more particles and lights, but I don't know how progress is going. What you might want to do instead is lower the HDR multiplier on your light to 0, then add a high HDR multiplier to a flashing light then stick it inside your light's model after tinting that blue. This is a poor workaroundd but it's the best i can think of to still retain your same light's body but get a different color.