Hey guys, I hope someone can help me, I need a very basic addition of a physics body to an existing asset.
It has to be a very specific type of physics body, namely the one that is used for HotS buildings. The one that doesn't react directly to outer forces (like for example the Physics Cylinder model that is in the HotS asset does), but rather just acts as a collision model for ragdolls that are flying around.
I don't know anything about this, but from the StarTools documentation I think the difference is found here:
Quote from StarTools documentation:
Physics State is only enabled if the Inherit Physics State is off. The Physics State of a physics object can be Static, Active Kinematic, or Active Dynamic.
Static physics objects do not move. They only exist to alow Dynamic objects to collide and hence react to them. It is the best performance and should be used whenever an object isn't meant to move such as the ground or buildings.
Active physics objects can be either Kinematic or Dynamic, depending on their current Active State. A Kinematic physics object is not altered by the physics system but is used to push other Dynamic objects. On the other hand, the movement of an Dynamic physics object is solely determined by the physics system as a result of collision with Static, Kinematic, or other Dynamic physics objects.
So what I'm looking for is a Static physics body, the model that I want it for is the "Shape Cylinder" model that is available in the SC2 assets. The shape of the physics body should be a Capsule (not a Cylinder), I made a picture to clarify how it should look:
So basically, just shaped like a Capsule, like it is described in the StarTools tutorial/documentation:
Quote from StarTools documentation:
Shape Type defines the geometry of the physic shape.
Box is retangular shape with height, length and width. It is useful for building and flat ground surfaces.
Sphere is round ball shape and the cheapest to use performance wise.
Capsule is basically a cylinder with two spherical ends. It is the second cheapest to use.
Cylinder is an extruded circle that can be used for wheels, columns, etc.
The Shape of the Capsule should be more flat than very rounded if that makes any sense, as in if the rounded end of the capsule would be a part of a sphere then this sphere should have a pretty large radius. But that's not the most important point, it's also not super important that the physics body directly works 100% right, if any modellers (experienced or unexperienced) are interested in doing this as an easy physics body exercise then it's of course no problem for me to test it for you and point out which parts of it aren't working and why and just figure it out together :)
If you are into it you can also modify the model itself into a capsule rather than a cylinder, but that's very much optional and really not needed at all.
Looking forward into hearing from someone, I hope there are interested people who want to help me.
Hey guys, I hope someone can help me, I need a very basic addition of a physics body to an existing asset.
It has to be a very specific type of physics body, namely the one that is used for HotS buildings. The one that doesn't react directly to outer forces (like for example the Physics Cylinder model that is in the HotS asset does), but rather just acts as a collision model for ragdolls that are flying around.
I don't know anything about this, but from the StarTools documentation I think the difference is found here:
So what I'm looking for is a Static physics body, the model that I want it for is the "Shape Cylinder" model that is available in the SC2 assets. The shape of the physics body should be a Capsule (not a Cylinder), I made a picture to clarify how it should look:
So basically, just shaped like a Capsule, like it is described in the StarTools tutorial/documentation:
The Shape of the Capsule should be more flat than very rounded if that makes any sense, as in if the rounded end of the capsule would be a part of a sphere then this sphere should have a pretty large radius. But that's not the most important point, it's also not super important that the physics body directly works 100% right, if any modellers (experienced or unexperienced) are interested in doing this as an easy physics body exercise then it's of course no problem for me to test it for you and point out which parts of it aren't working and why and just figure it out together :)
If you are into it you can also modify the model itself into a capsule rather than a cylinder, but that's very much optional and really not needed at all.
Looking forward into hearing from someone, I hope there are interested people who want to help me.
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this is probably what you want