The reason I'm requesting this model might be a little complex to understand. I believe this is a very simple model requiring nine triangles or polys (I do not know the correct term) and one texture or skin. I will attempt to find the file path or *.dds file for the texture but this is not my field of knowledge and may not be able to.
This might get a little complex, basically the game allows you to create terrain deformations (bumps, change height of terrain, etc) but this suffers from a problem. The problem has to do with viewing the terrain from certain angles will cause the most of (or entire) terrain to disappear. I believe this has to do with the cameras built-in rendering (showing of models and such) method which only renders things based on the map height, which terrain deformations do not change (its just a visual thing, not changing actual terrain height data). Part two, models (such as a marine, a flying unit, or a building) will still show up. Therefore I believe if i were to create a terrain deformation and "cap" it with a model of the terrain this would solve the problem. The terrain may disappear at certain angles but the models will not.
Model details
The images show 4 terrain cells raised to comprise one "block", with a size (in-game) of 3 by 3 (3x3). And a height are either 1 (lower terrain image) or 4 (higher terrain image). I've put a description with each image when you view it telling you what your seeing.
I want the model to be an exact same as the pictures shown, using the 9 triangles and the terrain texture (either part of the image or using the in-game texture), and the height to be 1 (unless this causes the texture to not look correct for some reason?).
Thank you very much. It works correctly since I got the alignment and scaling correct.
I've encountered another problem though. While in the terrain editor, if you make two hills of 2x2 with 4 height side by side the editor will automatically "connect" these two hills with some terrain. So you won't have two separate hills but one 2x4 hill.
I'd like to request a simple model, using two triangles to make one square, size of 1x1 or 2x2 and I'd scale it in-game, and a texture of terrain. The reason being is that with a terrain panel I could connect the gaps.
ATTACHMENTS
Screenshot2013-06-16_19_00_22.jpg
Screenshot2013-06-16_19_00_36.jpg
Screenshot2013-06-16_19_00_55.jpg
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello and good day to you sir or madam.
The reason I'm requesting this model might be a little complex to understand. I believe this is a very simple model requiring nine triangles or polys (I do not know the correct term) and one texture or skin. I will attempt to find the file path or *.dds file for the texture but this is not my field of knowledge and may not be able to.
This might get a little complex, basically the game allows you to create terrain deformations (bumps, change height of terrain, etc) but this suffers from a problem. The problem has to do with viewing the terrain from certain angles will cause the most of (or entire) terrain to disappear. I believe this has to do with the cameras built-in rendering (showing of models and such) method which only renders things based on the map height, which terrain deformations do not change (its just a visual thing, not changing actual terrain height data). Part two, models (such as a marine, a flying unit, or a building) will still show up. Therefore I believe if i were to create a terrain deformation and "cap" it with a model of the terrain this would solve the problem. The terrain may disappear at certain angles but the models will not.
Model details
The images show 4 terrain cells raised to comprise one "block", with a size (in-game) of 3 by 3 (3x3). And a height are either 1 (lower terrain image) or 4 (higher terrain image). I've put a description with each image when you view it telling you what your seeing.
I want the model to be an exact same as the pictures shown, using the 9 triangles and the terrain texture (either part of the image or using the in-game texture), and the height to be 1 (unless this causes the texture to not look correct for some reason?).
try this
Thank you very much. It works correctly since I got the alignment and scaling correct.
I've encountered another problem though. While in the terrain editor, if you make two hills of 2x2 with 4 height side by side the editor will automatically "connect" these two hills with some terrain. So you won't have two separate hills but one 2x4 hill.
I'd like to request a simple model, using two triangles to make one square, size of 1x1 or 2x2 and I'd scale it in-game, and a texture of terrain. The reason being is that with a terrain panel I could connect the gaps.