After a short time studying the top maps, like mariens arena, desert, nexus wars, income wars ect. i quickly discovered why they are at the top.
the are maps that require little micro, give you strange units, and massive armies.
i decided, i could design a map that would perfectly suit these lines, a map with tactics and strategy, but one thuing confronts me, my lack of knowledge with the editor.
the xhess warboard game is a simple map, you control a small number of units, they make more of them selves, and other unit types, but this requiers too much micro: my first point, i need an idea to automate or make construction much easier.
second of all, the map appears like a massive chess board, and on each of the 800 squares, a crystal spawns every 30 seconds on all the squares, too collect them, it takes alot of micro or it just mens you have all your unit patroling around the map, how can make it so this isn't required? like an auto cast spell that makes units automatically move to them and pick them up?
lastly, for such a game to work without bases, and this tough form of building constrcution and units patroling everywhere, it feels as though my map cannot have large armies, ahas anyone got any ideas for allowing all these concepts to work with little micro, and allow big armies, and try not to have structures (i will allow them though if they are needed)
the idea for the map was someting i could actually make with just simple crytal spawning trigger, and the data editor to make new units ect. but ill need your help for ideas on getting everything to work.
the map is not on b.net yet, however, when it is, i hope you try it out, it will be named Xhess, or Xhess war board.
for those not understanding it, picture 2 teams of players, no building, all units, on a big 800 square board, and the board spawns collectable mineral shards o each square for players to pick up and to use for their scv-like units to train more troops.
ill add a video when i upload the map onto b.net
ty
-moip
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After a short time studying the top maps, like mariens arena, desert, nexus wars, income wars ect. i quickly discovered why they are at the top.
the are maps that require little micro, give you strange units, and massive armies.
i decided, i could design a map that would perfectly suit these lines, a map with tactics and strategy, but one thuing confronts me, my lack of knowledge with the editor.
the xhess warboard game is a simple map, you control a small number of units, they make more of them selves, and other unit types, but this requiers too much micro: my first point, i need an idea to automate or make construction much easier.
second of all, the map appears like a massive chess board, and on each of the 800 squares, a crystal spawns every 30 seconds on all the squares, too collect them, it takes alot of micro or it just mens you have all your unit patroling around the map, how can make it so this isn't required? like an auto cast spell that makes units automatically move to them and pick them up?
lastly, for such a game to work without bases, and this tough form of building constrcution and units patroling everywhere, it feels as though my map cannot have large armies, ahas anyone got any ideas for allowing all these concepts to work with little micro, and allow big armies, and try not to have structures (i will allow them though if they are needed)
the idea for the map was someting i could actually make with just simple crytal spawning trigger, and the data editor to make new units ect. but ill need your help for ideas on getting everything to work.
the map is not on b.net yet, however, when it is, i hope you try it out, it will be named Xhess, or Xhess war board.
for those not understanding it, picture 2 teams of players, no building, all units, on a big 800 square board, and the board spawns collectable mineral shards o each square for players to pick up and to use for their scv-like units to train more troops.
ill add a video when i upload the map onto b.net
ty
-moip